Moi Dix Mois on 30/9/2011 at 18:02
I have a dumb newb question.
I've spawned in some 4x8 windows and resized them to be much larger. That all works fine, but when the windows are smashed they spawn a regular sized broken window object. How can I have those spawn at the size I want?
R Soul on 30/9/2011 at 19:35
Look at the original archetype. It has a corpse link to BrokenWin. When you smash the window, it 'dies' and is replaced by the BrokenWin. That's why it appears to resize itself. Now look at the two child archetypes - BreakWinS and the other one. They each have corpse links to different archetypes.
Make a note of the scale property on your window, and go into the hierarchy and make a new one inheriting from BrokenWin. Add the scale property to the new archetype, and then give your resized window a corpse link to it. This requires a custom gamesys, see the (
http://dromed.whoopdedo.org/dromed/faq#how_do_i_makeuse_a_custom_gamesys) new FAQ for details
Moi Dix Mois on 30/9/2011 at 19:42
Ah, thanks.
sNeaksieGarrett on 30/9/2011 at 21:30
Cheers R Soul.
I was gonna reply and say that you'd have to make the model yourself, but I didn't know that dromed replaced the glass window with a broken version.:o I see now, so all you'd have to do is change the corpse linked object to match the resized windows.
Frère Staven on 17/6/2012 at 15:30
Does someone know if it's possible to extract schemas from a .gam (inverse of 'reload_schemas' actually)? I mean, from a fan-made .gam, not the original schemas.
PsymH on 18/6/2012 at 16:08
You should look on Telliamed's Homepage. There are some sorts of python scripts which do this job.
Yandros on 18/6/2012 at 17:57
If the mission author is still active, you might just ask for the schema files if he/she still has them.
Frère Staven on 19/6/2012 at 18:52
Quote:
There are some sorts of python scripts which do this job.
Well, I don't know how to use scripts, and unfortunately, it seems that these scripts can't do what I'd like to (unless I missed something:erg:). But thanks anyway for the link!:thumb:
Quote:
If the mission author is still active, you might just ask for the schema files if he/she still has them.
Alas, he was Alexius:( And he just answered me he had not the schemas any more (nor blank maps, voiceless movie...). Ah, if only the Hammerite team revived...
Yandros on 19/6/2012 at 20:13
I was actually the lead of the team that delivered the mission after the HI Team abandoned it, but I don't think I ever had or created any schema files. I'll check when I get home, though.
Telliamed on 20/6/2012 at 23:03
Quote Posted by Frère Staven
Well, I don't know how to use scripts, and unfortunately, it seems that these scripts can't do what I'd like to
Not that kind of script.
And it needed some maintenance anyway. Stupid python said in the manual that 'long' conversions were 32 bits but it's really 64 bits.
So, was it
Seven Shades of Mercury you were interested in? (
http://codepad.org/99O8ZaUR)