LarryG on 18/6/2013 at 00:43
That's me. Non-standard.
sNeaksieGarrett on 18/6/2013 at 01:29
Lol. Actually, AntiMatter changed it to template.mis in the toolkit anyway.
AntiMatter_16 on 18/6/2013 at 17:46
I changed it to "load_file levels\template.mis". I felt that template was a better name than "start", and since no one objected about the change when I suggested it, I put it in. If there's some outcry, I can still change it back, or anything else that breaks your (
http://xkcd.com/1172/) workflow.
ZylonBane on 31/8/2013 at 17:08
I've been tweaking this, and have encountered something odd-- in my submenus, I'll sometimes get a "ball" graphic to the left of items. I'm guessing it has something to do with the menu_checkmark_cfg line near the top, but I can find no documentation of this. So it's annoying, but so far doesn't seem to have any actual function.
R Soul on 31/8/2013 at 20:35
The blobs are for things that are set exclusively (only one brush shape, only one lighting mode etc).
1.18 had blobs by the menu items too, but the their locations in the menus must have been hardcoded to specific item numbers. So if you moved the brush shapes, the blobs would not move with them.
The NewDark menu has four blob groups (brush shape, alignment mode, lighting mode and lighting depth), and four pairs of numbers.
9 0 (menu 9, item 0)
It seems to count each menu as it's typed in the file. It starts with menu_edit when counting. When counting the sub menus (e.g. menu_layout), menu_prim (shapes) is 9, and 0 is the first item. There's nothing to state the length so I reckon it goes down to the first 'sep'.
The last one 9 9 is for the alignment. It includes the 'sep' items.
The other pairs are for the Tools menu.
LarryG on 1/9/2013 at 00:20
Huh? Pictures please.
ZylonBane on 1/9/2013 at 00:37
Thanks, makes sense now.
muzboz on 13/9/2013 at 10:20
Hi everyone!
Awesome to see ongoing updates of DromEd and Thief 2! Magical.
I'm wondering, what is the latest go-to place for a DromEd Tutorial / Walkthrough of how it all works?
I built and shared a completed FanMission in around 2001, called "Lord Lomat's Flute", which I always meant to go back to, and fix/tweak/improve.
I'm doing that now! I've got DromEd installed and working with Thief 2 v1.21. But I want a good refresher on how it all works, and also any of the latest tips and tricks for getting it all working optimally.
Currently, when I run my mission using Alt-G, I can only get a sort of full-bright version of the level running, even after I've done the "Complete Processing" using Objcast Lighting.
Just trying to get back up to speed. Any help would be appreciated. Thanks!
- Murray
Ricebug on 13/9/2013 at 11:02
Did you install everything via (
http://www.bogadocious.com/thief.html) TafferPatcher? If not, you definitely should. It adds an improved menu that toggles light on/off, among other things. Ctrl-Shift-O (View menu)
muzboz on 13/9/2013 at 11:32
Thanks Ricebug!
I actually just figured it out. Although I'd updated Thief2 to version 1.21, I noticed DromEd was still saying 1.18 at the top. So that got me thinking I had to make sure DromEd was updated properly somehow.
I'd followed the instructions laid out in the New Dark readme file when setting up 1.21, but it didn't make any mention of unzipping editor.zip, so I'd ignored it! It had just said to unzip new_dark.zip and contrib.zip, so I'd just ignored all the other files in there (I hadn't even noticed one called editor.zip).
There probably should be mention inside the main New Dark readme file, that if you're planning to use DromEd to make Fan Missions, also do X,Y,Z (eg: unzip editor.zip into the Thief2 folder). :)
Should I be unzipping any of the other ones in there as well? (contrib_editor_demos.zip, or contrib_src.zip)?
The new 1.21 DromEd looks awesome!
Now I'm going to watch this video which looks like a great refresher course for someone like me who's forgotten almost everything! It also explains in the description how to make DromEd run in a larger window, which is nice. :)
(
http://youtu.be/C0dHgEaUCEQ)
It's so good to see everyone on TTLG still at it! Awesome. :) Best game ever...
- Murray