AntiMatter_16 on 10/6/2013 at 01:17
Quote Posted by LarryG
It's easy enough to customize anything you don't like. Personally, I'll wait a week or more to make sure it has had a solid shakedown before I replace my current set of menus. Among other things, I added special menus for my personal texture families and will have to re-implement them in any case. Meanwhile what I have works fine for my needs.
What kind of modifications do you make to your menus? I'd be interested to know, since if the commands you're adding are of use to you, I may find them useful enough to add as well.
R Soul pointed out that you can load any available texture family through the new texture palette, so you still have pretty easy access to your textures without having to add any menus. I generally prefer to use the old style menus though, for some crazy reason.
@R Soul,
Actually I originally thought that adding the "@@dark.gam" to the set_gamesys menu option, it would just point to dark.gam by default in the file browser when it opened, but I didn't notice that it actually forgoes the file browser for a text dialog box, so it's good you pointed that out. =)
The reason I started this toolkit, was because there's actually no original thief1 toolkit, and the scope of the project evolved to be a package with a set of menus whose layout is setup as identically as possible for every version of DromEd. I don't really feel I've made any concessions for the sake of OldDark, so I'm not sure what concession you feel I'm making.
LarryG on 10/6/2013 at 02:34
Quote Posted by AntiMatter_16
R Soul pointed out that you can load any available texture family through the new texture palette, so you still have pretty easy access to your textures without having to add any menus. I generally prefer to use the old style menus though, for some crazy reason.
Not that I see any way to. You still have to load the family for it to be available to the palette. And you can't pre-load every family (I can't anyway) because even if you had enough slots it makes an unholy mess to navigate. I prefer to load and drop families.
As to other customizations, I've mentioned a few in my posts above. Whenever I didn't like how the menus worked for my style of editing, I've tweaked them or the commands behind them.
AntiMatter_16 on 10/6/2013 at 03:32
To load a family in Newdark through the texture palette:
Open the texture palette, right click on the window, go to Load->Family-> all available families
To compress all unused textures:
Open the texture palette, right click on the window: Unload->all unused
To compress an individual family click on a texture in the family you intend to compress:
Unload->Unused in family: currently selected family
All the functionality should be there, or am I confused about what you meant?
sNeaksieGarrett on 10/6/2013 at 04:30
His point is that texture families must be loaded yourself and are not loaded already. That and the fact that having all families loaded at once makes it a huge mess to go through. Or at least, I think that's what he was getting at.
Having said that, the new texture palette is much better than the old one, so I'm not so sure that's really a problem anymore.
LarryG on 10/6/2013 at 05:53
My point is that's wonderful and all and a big improvement over 1.18, but ... I have A LOT of texture families (something like 176 families at last count -- I have been collecting textures and making textures for years) and scrolling though all of that to find the one family I want takes a LOT of time. But with the menus, I can (and do) have families of families of textures, which makes finding the right family with the single right texture inside it MUCH easier.
AntiMatter_16 on 10/6/2013 at 05:57
Well, you either have to deal with the mess of having the max texture families loaded, or just load a few at a time, compress them when you're done and move on.
I guess I'm not understanding how his customizations are supposed to manage having to load texture families, and deal with the mess after maxing them out.
In other news, I've been working on making suggested changes. So far I have...
Added "Open Template" menu option that opens template.mis in .\levels\
"Set GameSys..." now properly shows a file browser, instead of a dialog box
"Drop Script..." now properly shows the drop script box instead of a dialog box
Added disabled menu options for loading NVScript, VK's Script, and tnhscript
Added disabled menu options for loading NVDebug, and playtesting difficulty
Add disabled option in startup.cmd to load levels\template.mis on start
Improved several dialog box defaults
Removed some newdark features accidentally included in OldDark ShockEd
General nitpicking
I appreciate the feedback I've been getting so far. Thank you!
sNeaksieGarrett on 10/6/2013 at 15:01
Having textures families that you can choose from in a drop down is easier than having to manually type in the name of a texture family or having to load all in one go. If Larry can load one texture family at a time through a list in the menus rather than load them all at once, then that's good. I agree with that as well.
As far as dealing with a mess once you have one, well, just drop some families, right?
AntiMatter_16 on 11/6/2013 at 05:24
Updated to 1.10. I've added some of the suggested changes, fixed a few things, added a utility by R Soul, and updated a couple others. Changelog is in the OP.
Hopefully, this suits some of you a little better. I've done a basic run through of all the versions of DromEd and everything seems to be working fine. It should be pretty rock solid, but please let me know if you find anything that isn't working, or if you have any further requests or suggestions.
Happy editing!
Nameless Voice on 18/6/2013 at 00:03
Quote Posted by LarryG
This is the File section of my menus:
Code:
menu_file &New:new_world | Open T&emplate:load_file fms\Template.mis
Strange, that's non-standard. The path that is used in the DromEd Toolkit is
Levels\Start.mis.