FenPhoenix on 9/9/2024 at 19:57
Opening DromEd through AngelLoader will work, yes. The difference is AngelLoader passes the FM as an argument directly to DromEd.exe, which bypasses any instructions in cam_mod.ini entirely. It can do that because DromEd only needs an FM folder name, whereas the game itself needs information that can only be passed through a dll that the game must load, and it has to look at cam_mod.ini to know the dll to load.
mxleader on 9/9/2024 at 21:47
So in the long run setting up DromEd to open without AngelLoader is just fewer steps.
FenPhoenix on 9/9/2024 at 22:33
Yep
ZylonBane on 2/12/2024 at 17:49
I'd like to propose an addition to the keybinds. When using F8 to teleport to an object, most of the time I have to immediately follow this with tapping F, 2 to level the camera. So why not automate it?
Code:
cam_to_brush
cam_unroll
cam_level
Voila. I have this command script mapped to Shift-F8. Though I might swap that with F8 for my install since it's quite rare to want to end up with the object's facing. Like for an emitter or something like that.
SunBeam on 9/6/2026 at 21:07
Back to 2026: is there any chance the DromEd exes in the archive -DromEd Basic 1.14 (Beta4)- have the debug symbols available? (DromEd.pdb) For the dlls as well. That would help a lot with debugging. If for development or private use, could you kindly send me a PM. I know how to keep them safe, no worries. Thanks!