mcmike1489 on 5/6/2020 at 07:54
I enjoy using the HD Mod and NecroAge texture packs for gameplay separately of course, but when I use Dromed to create or edit fan missions. I have to open up cam_mod.ini and change my mod_path back to MyBowMod+.\TexturePack just to use the program, when I have the HD or NecroAge enabled, the program crashes. I never knew about this, but really? You have to use the original textures that came with the game in order to use Dromed? Isn't there a way to get the HD Mod/NecroAge texture packs to work with Dromed or do I have always switch back and forth between the original texture pack and the HD Mod/NecroAge texture packs? I find this really a hassle every time. If anyone has the same problem like me, I feel you. Technology isn't perfect sadly.
trefoilknot on 5/6/2020 at 12:28
In case it's useful to future TTLGers: The high rez textures overwhelm dromed pretty quickly. I'd recommend downsizing them to 1024 or 512 on a side. Really, in most gameplay cases, you can hardly tell.
Psych0sis on 5/6/2020 at 14:18
Honestly anything more than 256x256 seems a bit overkill to me
mcmike1489 on 5/6/2020 at 16:54
Quote Posted by trefoilknot
In case it's useful to future TTLGers: The high rez textures overwhelm dromed pretty quickly. I'd recommend downsizing them to 1024 or 512 on a side. Really, in most gameplay cases, you can hardly tell.
Yeah, true because Dromed has to render all of the textures in the mission and it's too much for Dromed to handle, it's not like Unreal Engine 4 that it can load high resolution textures. It's an old program that was made back in the late 90s/early 2000s so it's older technology unfortunately.
mcmike1489 on 5/6/2020 at 16:56
Quote Posted by Psych0sis
Honestly anything more than 256x256 seems a bit overkill to me
Yeah, it's an old program anyway, not like the newer level editors out there such as Unreal Engine 4. Like you said before on Discord, just move all of the NecroAge or HD Mod textures to the FAM folder in the Thief Gold/Thief 2 directories, but first back up the original texture files that came with the game. I will probably make a separate folder to put the vanilla textures in that for safe keeping in case if I want to go back to playing with the original textures again.
ZylonBane on 5/6/2020 at 19:34
Quote Posted by Psych0sis
Honestly anything more than 256x256 seems a bit overkill to me
This is a nonsense statement on its own. Appropriate resolution depends on the size of the object. 256x256 would be overkill for, say, an arrow, but for a screen-filling object like a banner or an object roof, 512x512 or even higher would be perfectly appropriate.
mcmike1489 on 5/6/2020 at 20:45
Quote Posted by ZylonBane
This is a nonsense statement on its own. Appropriate resolution depends on the size of the object. 256x256 would be overkill for, say, an arrow, but for a screen-filling object like a banner or an object roof, 512x512 or even higher would be perfectly appropriate.
I agree, 512x512 would be best to have the textures fit together without any jumbled textures looking weird.
ZylonBane on 5/6/2020 at 22:58
Me: There is no best resolution.
You: Yeah, [specific resolution] is best!
Sigh.
Nameless Voice on 6/6/2020 at 00:03
Does turning on "editor_disable_gdi","new_texpal_thumb_hw", and "edit_screen_depth 32" in dromed.cfg help?
mcmike1489 on 6/6/2020 at 00:52
Quote Posted by ZylonBane
Me: There is no best resolution.
You: Yeah,
[specific resolution] is best!
Sigh.
Depending on your monitor's resolution limit.