massimilianogoi on 20/8/2008 at 14:05
Ok, done!! in both ways!! :D
That's important, because it's a valid exercice.
Inline Image:
http://img175.imageshack.us/img175/2730/okindentdoneaj4.jpgNow remains only snapping, that I still don't have understood how to customize the grid, and how snapping right.
Ziemanskye on 20/8/2008 at 18:24
That's the thing about these programs - they look scary as hell, have all sorts of quirks, and usually so many ways of doing something that if you get into a fight about the "right" way to do something, you can't win, but as long as you can think in 3D enough to know what you want to make...
It is pretty easy.
(and often, getting easier with each new release of any given modelling program)
And as for hating booleans, I don't. I just find it generally quicker not to use them, I just cut/slice and extrude things.
Oh - and as for changing the grid things, try right-clicking on one of the snap icons, it should hopefully give you a little window with a couple of tabs on it, so you can play with all sorts of options (and control what you're snapping to - very useful for me since I can never remeber the keyboard shortcuts for turning the snap to grid on/off while leaving the snap to vertices on, or if you want to find the middle of an edge or a face or whatever)
Flux on 20/8/2008 at 18:51
Quote:
Oh - and as for changing the grid things, try right-clicking on one of the snap icons, it should hopefully give you a little window with a couple of tabs on it, so you can play with all sorts of options (and control what you're snapping to - very useful for me since I can never remeber the keyboard shortcuts for turning the snap to grid on/off while leaving the snap to vertices on, or if you want to find the middle of an edge or a face or whatever)
Before this, go to Customize-Grid and Snap Setting-Home Grid and make Grid spacing and Major Lines every Nth Grid line something like powers of two(Like 2 and 2 for both). This way your grid will be in synch with T3ed's Grid.
I was in the wagon of boolean haters but after seeing Procutter in max9, I'm back to flirting with them(still cautious though). It's much more powerful then default boolean operations.
Ziemanskye on 20/8/2008 at 19:50
The grid setting thing is available under one of the tabs on the right-click window, though mine's set to use grid 1 major line 16 (so when you zoom out it goes to grid 16, major 256), though I am working at a scale for complete buildings... (and still rather wishing the grid worked in full 3D like in Maya, though I admit I might just be missing an option somwhere, so if anyone knows an easy way to sort that I'd love to know)
Ziemanskye on 23/8/2008 at 17:50
That could be one of a couple of things I know of, but I'm going to assume it's the easy one: your origin has moved.
You want the tabs at the top again, I think it's the third one (first: build things; second: modify things; third... I think is the one we want). Find the button that says "affect pivot only" and turn it on, then you can use the move/rotate tools to put it where you want it to be. When you've got it where you want, turn the button back off and you can go back to modifying the object.
Ziemanskye on 24/8/2008 at 20:33
I'm sorry, I haven't a clue, I've never seen that before.
Renzatic on 24/8/2008 at 20:50
For someone just learning how to use Max, you can UV like a straight up pro.
This is a just a stab at a guess here, but do you have everything tripled? Give us a quick screenshot of the wireframe model. No textures.