Ziemanskye on 17/8/2008 at 17:03
Select the first one, go back the first tab (with the build buttons for the cubes and stuff) - it's got a drop down a the top, change that to "Compound Objects" and select boolean.
Somewhere underneath there'll be a button for "Select Operand B" (or something like that), so click that button, and click on the inner tube, and as long as the Operation value is set to right thing, you'll cut one shape out of the other (I think it calls is De-intersection)
Renzatic on 17/8/2008 at 17:08
Can you select edges in Max? The terminology is gonna be complete different here, since I'm using a different program, but the way I'd do it would be to:
Delete your topmost poly, select extender, extrude, inset, whatever, and scale your edges inward. Use extender (extrude) a second time, and drag it down into the polygon. Do the extend (extrude) a 3rd time, and scale it in so the vertices almost meet together in the middle. Weld the vertice and bam:
Edit: I'm feeling fancy today. Here's an animated gif.
Inline Image:
http://users.chartertn.net/greymatt/thing.gif
massimilianogoi on 17/8/2008 at 19:30
Quote Posted by Renzatic
Can you select edges in Max? The terminology is gonna be complete different here, since I'm using a different program, but the way I'd do it would be to:
Delete your edges, select extender ...
Extender??? Never heard... What program you use?
Renzatic on 17/8/2008 at 19:52
I use Modo, but all these programs can do the exact same things. You just have to find out how your particular program does them. Look for anything labeled shift, extrude, transform...even bevel would work, so long as you don't delete your top poly.
Really, since I don't know Max well enough to tell you exactly what to do, I'd suggest hitting up a tutorial site. (
http://www.simplymax.com/movie_pages/tutorial.mhtml?tut_id=7) This particular tutorial should show you how to use the tools to make the shape above. You'll have to set up a username, but you'll find it to be well worth it. All the Simply sites have great free tutorials to help get you on your feet.
And lastly, Ziemanskye's technique would work as well, but as a general rule I prefer to stay away from boolean operations. They're great if you know exactly what you're doing. If you don't, you'll more than likely end up with a ton of ngons that'll make getting your model into a game engine hard as hell.
Ziemanskye on 17/8/2008 at 20:02
Actually, I'd agree with you about staying away from booleans. They can be quite useful, but you do tend to have to clean up after them. They are however quite easy to explain (and fairly program/version neutral)
And since I work in a later version, I don't know if he has the same buttons as I do, so I wasn't sure about saying how I would actually do it myself
(EditPoly, select the top face, inset, then -ve extrude that into place)
liszt17 on 17/8/2008 at 20:41
I can modellig for thief 3 with 3ds 5.1 ONLY???
massimilianogoi on 17/8/2008 at 21:22
No, but for exporting in the Thief 3 format, you must have it! :( That's the carve-up wherefore I cannot upgrade my pc to Vista 64, because that program works only in XP or lesser operating systems :///
At the maximum you can work with other programs that exports in 3ds format, fully compatible with that one of 3dsmax 5.1, and after using it to export in .tim.
I hope this torture will end, sooner or later...
liszt17 on 17/8/2008 at 22:59
Lol, it's a very sh.t answer, i haven't got 3ds 5.1, only 8. Sucker Eidos and Ion...
I like convert thief 1 zombie corpse into 3ds With another tool(i have it), and after convert to .tim with 3ds8...
Ziemanskye on 18/8/2008 at 17:40
Can't convert to *.tim with anything but Max5.1, but if you've got a .3ds you want converted, you can usually poke someone around here. I'd say I'd do it, but I'm on a Vista machine most of the time now so I can only convert things on irregular weekends. Flux or Massi might help, and there's probably a few other people around here who might be able to as well.