mothra on 17/1/2010 at 13:30
I'm doing 2 new paralell playthroughs as arcane warrior / two-handed warrior after my mage-only. I'm pretty hooked because now that I got the story out of the way I focus on the different permutations, different party setups and powers. I also get a grip of the whole auto-combat thingy and don't have to micromanage all the time except big fights with mages/bosses. going the arcane warrior route early on (do dalish first after lothering) is VERY hard since my mage is practically good for nothing until he gets the specialization AND proper equipment. So I die ALOT. So no fighting the 3 revanants yet ;(
Minion21g on 17/1/2010 at 14:08
This was fantastic. Thank you.
Matthew on 19/1/2010 at 12:40
Quote Posted by Ostriig
If you get the game new you don't have to buy The Stone Prisoner separately, there's an activation code in the box that you can add to your account and then you can download that DLC pack for free.
But I would indeed expect that a GOTY edition will come out eventually to also include the Warden's Keep and Return to Ostagar DLC packs. However, seeings as they have an expansion pack on the way for March I wouldn't be surprised if the GOTY actually came after that to include it as well. Or if there still other expansions on the way.
Technically they already include Warden's Keep in the so-called 'Digital Deluxe' editions, so I'd say your second supposition would be more likely - they'll hang on to include the second expansion in the GOTY edition.
Thirith on 6/9/2010 at 12:33
Sorry for the thread necromancy, but I've just started the game and was wondering whether anyone here has any good beginner's tips on combat strategy (i.e. how best to program your companions - or should I micro-manage all the way?). I don't need detailed instructions, just a couple of pointers on what works well at the beginning.
EvaUnit02 on 6/9/2010 at 12:49
* The game is balanced towards magic, so probably best to roll a mage; if not then make Morrigan a permanent fixture in your party.
* Shapeshifting is utter shit and piss weak in DA:O (unlike in the Baldur's Gate series), don't bother with it.
* Freezing spells like Cone of Cold are your friends, great for crowd control.
* Walking Bomb and Virulent Walking Bomb are great spells for clearing mobs.
* Invest in healing magic, because you'll be needing it for sure.
DDL on 6/9/2010 at 13:56
And the stasis spell is your friend. It can be cast on allies, thus you can stick a handy aggro tank in the middle of the enemies, stasis him, and then spam AOE badness everywhere.
driver on 6/9/2010 at 14:36
I found Morrigan to be a pain in the arse so I beefed up Wynne with both healing and offensive spells and did quite well with her, my rogue, Alistair and Lelianna.
Spell-wise:
* Fireball is an excellent fast crowd clearing spell. Just be careful with your allies.
* Inferno can be cast on enemies outside of your line-of-sight and some will just sit there and take it without moving
* Any spell that interrupts a targets movement can be used to free a party member that has been pinned to the ground by a foe (Great for stopping overwhelming attacks on your characters. Other skills like Shield Bash also work here).
* Max the Telekinesis path
Mind Blast is great if your mage is surrounded. It won't effect your allies.
Force Field can be used to protect an ally that is going to die (You ally can be healed while under its effects) or even the odds on hard battles.
Telekinetic Weapons will improve all your melee characters' armour penetration and works well against all foes.
Crushing Prison is a great offensive version of Force Field and works very well at disabling and killing/severely damaging enemy mages, especially as it doesn't require line-of-sight.
As for automatic tactics. Make sure your healer is set to auto-cast healing when your allies are low on health and set your other semi-permanent status abilities (Such as but otherwise I micro-managed pretty much everything else), Worth noting that your characters will only use their programed tactics if they're not currently selected. I somehow managed to miss that little detail and spent a while cursing my mage for letting my team get killed when I had the whole group selected.
Thirith on 7/9/2010 at 07:20
Thanks for the tips, guys. While I'm at it: which of the DLC (if any) is worth the money? I got "The Stone Prisoner" for free with the game, but what about the others?
mothra on 7/9/2010 at 10:30
none. warden's keep was good since you get the best sword, awesome helmet, armor and a party chest (that you get with mods as well). story was so-so. rest you can forget without any thought.
my combi was: me (DW), leilana, morrigan, wynne. this combi is so OP, you can run most of the time in auto mode with correct tactics o normal/hard. if you have 3 mages it's even easier. 2H is broken even after the last patch so without mods I would go for a shield or dual wield warrior in the party or prepare many health potions for your 2H.
EvaUnit02 on 25/10/2024 at 02:39
First impressions by someone with the game early:-
* Linear and your choices largely don't matter.
* Like Guardians of the Galaxy/jokey MCU movie in tone. (Dragon Age is supposed to be bordering on Warhammer levels of grim dark, FFS.)
* God of War 2018 hack & slash combat with next to fxxk all companion control confirmed.
* Only 3 broad plot branch decisions from DA3 are imported. None from DA1 & 2.
Man, I can't wait to dance on Bioware's grave.
Quote:
YouTuber The Neon Knight got to play Dragon Age The Veilguard early ( 7 hours ) his impressions are that this is not the game fans are looking for at all. Here are some highlights & I'll post his vid so you can watch it.
1. First, the gameplay is described as God of War 2018 to a T. Hit enemy, fill up rage meter, unleash attacks rinse/repeat. He also said the games story is the closest to Guardians of the Galaxy from Eidos & that the game is very quippy. This makes me feel like the game is the MCU version of Dragon Age...fuck.
2. He also said in terms of choices you get to pick based on previous games you get ZERO choices for Origins, ZERO for DA2 & 3 for Inquisition. What the fuck man.
3. Three choices you get to pick is who your Inquisitor romanced, whether you disbanded the Inquisition in Tresspasser or not & whether you vowed to stop Solas in the same DLC. That's it.
4. Game feels like a soft reboot of the franchise to NOT scare off potential new fans. Ugh.
5. Art direction feels very weird, every character has abnormally large heads & the game brings back legacy characters without your choices in tow so they feel hollow.
6. Neon Knight really enjoyed the beginning companions you get to talk to. This would be Neve, who he calls a Yennefer-like witch character. Harding & Varric are good too but they're not "new" characters.
7. Bellara is the "quirky" one & he hated her, couldn't stand her. Lucanis felt "edged off" in terms of any rough elements. So he's brooding looking but has no grit to him. Only 1 moment in his 7 hours where the game felt "dark" and it was ten minutes long.
8. Everything else is far too whimsical & goofy apparently, not like Origins or Inquisition at all. Fuck.
9. Game is VERY linear, like VERY VERY linear according to his 7 hour play session. Most gameplay has little to no player freedom, you just run forward. He said 99% of the time you just feel like you're being funnelled towards a destination with very minimal exploration.
10. Most player decisions mean & do nothing besides 1 single choice they had to make that felt "significant" but they can't say 100% cause they obviously didn't play the entire game, so this could too mean nothing in due time. 1
1. You cannot play companions at all only Rook. You can give your companions some commands to use but that's it. Combat feels "fine" but nothing you've never played before.
12. Overall it doesn't feel or look or play anything like any other game in the series & feels like an "RPG-lite" version of Dragon Age. Here's his full video below if you wanna see it, fuck this was disappointing to watch.
[video=youtube;QX30tOKbszY]https://www.youtube.com/watch?v=QX30tOKbszY[/video]