Koki on 28/11/2009 at 07:51
Quote Posted by Swiss Mercenary
Yeah, but the Big Bad twiddling his thumbs while you spend two months resting after every scrap with a dungeon rat makes perfect sense, right?
Not at all. Good thing it never happens in BG saga then, I guess.
Andarthiel on 28/11/2009 at 08:15
As much as I loved some of the old D&D RPGs like IWD I loathed that Memorize Spell system(I remember getting stuck as a Mage class character in NWN1 when I'd run out of spell charges). The cooldown system is far better IMO.
On another note I just got my assassin specialization for my Rogue from Zevran because I was trying to be nice to him, he just kept hitting on my character it was very amusing.
Swiss Mercenary on 28/11/2009 at 09:04
Quote Posted by Koki
Not at all. Good thing it never happens in BG saga then, I guess.
Indeed. I totally did not spend just shy of a week in the sewers at the start of BG 2.
Koki on 28/11/2009 at 10:06
Quote Posted by Swiss Mercenary
Indeed. I totally did not spend just shy of a week in the sewers at the start of BG 2.
Wow, you must've sucked at this. Or are so paranoid you'll rest your party just because you ran out of fireballs. Probably also saved all potions "for later" and never, ever memo'd healing spells.
Still, a week is kind of on the low side of two months, so good job! :thumb:
Swiss Mercenary on 28/11/2009 at 12:09
please teach me how to play koki
Jason Moyer on 28/11/2009 at 14:14
That depends on which ruleset you're using. I have the Koki second edition books which tend to be better but more arcane.
AxTng1 on 28/11/2009 at 20:07
I did not read most of the thread, I just though I would come and say some opinions because the tags made me lol.
DA is a BioWare logical progression in every way, except for the lack of multiplayer support. Granted, it would take a small amount of effort to explain why there are four last Grey Wardens, but what about custom modules?
I'm going to do a proper write-up on another forum, but the important bit is that DA is as good as it can be. I treated it like the IW to Baldur's Gate's DX - an immersive version for normal people, with charming flaws. The game, not the people. Maybe.
I played CRPGs for about 5 years before getting into a PnP group, and I really really hate Vancian magic. Quaffing so many mana potions that you should be pissing blue for a week is not perfect, but it's better than an 8-hour rest cycle.
PS
FOA: The Koki, Timelord Lollarious
How many times in RPGs do you save before a door, knowing that there is something important happening on the other side? In BG and NWN, you would probably have rested there too. No matter how long you spend "resting", the events always play out the same way. In Orzimmar, there is a quest that you are supposed to attend "this afternoon". I did the whole Dalish bit in that "afternoon", this would probably have taken several weeks. The point is that we are all so used to this blatant gameplay and story segregation that it fails to register.
PPS
Fanwank:
The Blight is implied to act like cancer. The darkspawn are known to be tougher than most mortal races. It could be said that The PC, The PC's Dog, Alistair and possibly Logain get rapid healing from this. Wynne, Shale and Morrigan also have magical reasons why they could so the same, leaving only Sten, Gimli and Legolas to sit there failing.
I tried.
Phatose on 28/11/2009 at 22:17
Darkspawn Endurance and magical measures are interesting excuses, but have you ever looked at what those injuries actually are?
Torn Jugular, penalty to constitution. Uh...well, yeah, I'd expect so.
Zygoptera on 28/11/2009 at 22:24
Quote Posted by Swiss Mercenary
please teach me how to play koki
By the sounds of things you need it. Just because you
can crawl from encounter to encounter, reloading if anything bad happens and resting after each one does not mean you
have to. If you rested all the time you're either obsessive or just plain not very good.
Health regen is a sign of feeble and unimaginative game design- which is fine in situations where those are virtues like Halo- it's unrealistic (in a blatantly obvious way that resting isn't) handholding for those who still need mummy to cut up (and chew) their dinner for them and run crying to hide cowering in the corner if games ever have the temerity to be hard let alone kill them. Cooldown ain't so bad, though it tends to reduce those who ought to be really scary at high levels to pew-pew archers firing their magic missile equivalents every ten seconds and or cycling through every ability under the sun as and when they recharge and whether or not they actually make sense.
One thing about mages in old style D&D at high levels- they are
really powerful in a way most other systems plain don't get right.