nicked on 23/11/2009 at 13:44
Quote Posted by denisv
(spell cooldown, aggro, auto-regen, whatever
And these are bad things?
EvaUnit02 on 23/11/2009 at 14:55
Quote Posted by nicked
And these are bad things?
Apparently cribbing a few gameplay elements from WoW and its clones automatically equals shit in his books.
Denisv better not read up on D&D 4th Edition, it'll probably give him a heart attack, since its basically a dead tree media MMOs.
dannydesil on 24/11/2009 at 10:48
What happened to the Dragon Age forums?
I cant link to them from the pages, it just goes to its game page with info on Characters, Creatures and such.
All my posts and saved topics in that forum are also gone off my account's history.
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Rolander on 27/11/2009 at 05:14
Quote Posted by denisv
I wouldn't expect you guys to know good gameplay if I hit you on the head with a copy of Crysis, but considering DA:O awful game mechanics (spell cooldown, aggro, auto-regen, whatever), I'd say the gameplay is at least as awful as the writing.
Quote Posted by nicked
And these are bad things?
To people like him who are too lacking up there, yes :ebil:
Swiss Mercenary on 27/11/2009 at 11:06
Out of combat regen and spell cooldowns make more sense then Baldur's Gate II style of resting 40 times in a dungeon... I'd call them a necessary evil. When the developers want you to go without regen, they just pile waves of bad guys, instead.
Haven't made up my mind on the threat mechanics, yet.
Koki on 27/11/2009 at 11:38
Quote Posted by Swiss Mercenary
Out of combat regen and spell cooldowns make more sense then Baldur's Gate II style of resting 40 times in a dungeon...
I'm pretty sure resting to heal your broken arm makes more sense than having your broken arm spontaneously heal itself as soon as you stop bashing someone's skull in.
I'm also more eager to buy the whole meditating and imprinting a spell into your brain instead of just... not being able to cast it again for twenty seconds for some inexplicable reason.
But then again, I don't own a console(Yes I gave my PS2 away).
nicked on 27/11/2009 at 13:24
Quote Posted by Koki
I'm pretty sure resting to heal your broken arm makes more sense than having your broken arm spontaneously heal itself as soon as you stop bashing someone's skull in.
I'm also more eager to buy the whole meditating and imprinting a spell into your brain instead of just... not being able to cast it again for twenty seconds for some inexplicable reason.
But then again, I don't own a console(Yes I gave my PS2 away).
Well neither way's gonna be realistic, but I like Dragon Age's system of giving you permanent injuries every time you're incapacitated, so eventually you will need some injury kits - you can't just keep going at full strength after being knocked down.
As for spells, I definitely find it more realistic for a mage to just need a bit of a rest for a few seconds between casting, than to mysteriously and spontaneously forget the spell they just cast until tomorrow morning.
Phatose on 28/11/2009 at 02:05
It's not so much forget until tommorow, as it is spend a few hours in the morning charging up the magic battery, and can't use it again until you recharge the battery again.
Which isn't to say that it's better - AD&D mechanics were pretty fundamentally bad, to the extent that they've been flat out altering them in games since they started making games based on the system. If it had been true to the books, casting a spell would've taken 30 seconds, and even a scratch would interrupt casting and lose you the spell charge.
But that's what you get when you play by rules designed by people hoping to sell you many, many rulebooks. They're not so much deep and sensible as they are purposefully arcane.
Swiss Mercenary on 28/11/2009 at 06:07
Quote Posted by Koki
I'm pretty sure resting to heal your broken arm makes more sense than having your broken arm spontaneously heal itself as soon as you stop bashing someone's skull in.
Yeah, but the Big Bad twiddling his thumbs while you spend two months resting after every scrap with a dungeon rat makes perfect sense, right?
I consider out-of-combat regen to be an abstraction of resting. Note that this doesn't justify FPSes where you take some cover... And start regenerating.
Quote:
I'm also more eager to buy the whole meditating and imprinting a spell into your brain instead of just... not being able to cast it again for twenty seconds for some inexplicable reason.
Unfortunately, it results in poor gameplay mechanics. Either you end up loading up on a spell arsenal that you'll have no use for (And often, it is impossible to tell whether or not a given spell will be useful beforehand - leading to mages loading up on offensive magic, and then when they need a more niche spell, they sit down, re-memorise, rest for 8 hours, and then, say, unlock a door. Then they sit down, re-memorise, and rest for 8 more hours.
AD&D works fine for a pencil and paper setting. Keeping the bookkeeping relatively simple is a big reason for why the ruleset is the way it is. Those limitations need not be transferred to CRPGs.
Quote:
even a scratch would interrupt casting and lose you the spell charge.
Who wants to roll for concentration checks?
Phatose on 28/11/2009 at 07:06
Concentration checks were added in what, 2.5? 3?
Should probably just be glad no game had the cajones the actually enforce material requirement rules for spells.