DDL on 10/11/2009 at 19:07
Of course doing it the Bioware way does allow for slightly tighter scripting: oblivion gives you altogether too much freedom, so any sense of actually being involved in some sort of epic quest is pretty much ruined.
"You must take this macguffin to this guy immediately, or the WORLD IS LOST!!"
"Except I can actually delay this indefinitely, can't I?"
"...yes"
denisv on 10/11/2009 at 19:19
This can easily be solved by having time limits.
Perhaps instead of GAME OVER, the situation could just get worse with time, so that if you delay it would get harder and harder.
Swiss Mercenary on 10/11/2009 at 19:21
Quote Posted by DDL
Of course doing it the Bioware way does allow for slightly tighter scripting: oblivion gives you altogether too much freedom, so any sense of actually being involved in some sort of epic quest is pretty much ruined.
"You must take this macguffin to this guy immediately, or the WORLD IS LOST!!"
"Except I can actually delay this indefinitely, can't I?"
"...yes"
Only because Oblivion did a shit job of motivating the player to actually go and follow the main plot line. "Here's a big world, go do stuff" worked pretty well for Baldur's Gate II. Probably because of the little reminders that you got, and because the whole "This guy tortured you, get back at him" bit is, surprisingly, a better motivator for players then "Save the world." Especially since the world clearly doesn't need saving until you actually start progressing through the main quest. Although in Baldur's Gate II, Chapter 6 was... Out of place. Too much of a sense of urgency to justify wrapping up the loose ends that you've left in Chapter 2.
Quote Posted by Koki
So is Superman 64. Especially the dialogues and characters.
Your point? Do you get off on being an obtuse ass? I'm kind of new here.
Koki on 10/11/2009 at 19:45
Quote Posted by Swiss Mercenary
Your point?
That your example was dubious at best.
Quote:
Do you get off on being an obtuse ass?
Remember Judge Dredd? I'm kinda like that. Except with less law and more ass.
june gloom on 10/11/2009 at 21:52
oh god i lol'd
Phatose on 10/11/2009 at 23:16
Quote Posted by Malf
I also think the game's got a memory leak, as the longer you play, the longer the levels take to load, eventually crashing on level transition. If you restart the game, they go back to a reasonable load time.
Having experienced more advanced engines, I'm disappointed that BioWare seem to be limited to small map-based engines with separate interiors and exteriors.
I'm not sure it's a memory leak, but there is something very odd going on. Actual zone to zone transitions are pretty fast for me. But going into a store, causes a 30 second load when you go back out.
Malf on 10/11/2009 at 23:49
More interestingly, I've noticed that when loads do start to slow down, whenever I quit the game, a Steam Update is inevitably waiting for me; not a platform update, rather a bloody advertising update.
Swiss Mercenary on 11/11/2009 at 01:58
Quote Posted by Koki
That your example was dubious at best.
I'm not trying to use that to argue that Dragon Age is good/great/mediocre. I can't quite make up my mind about it.
What I was trying to say by it, was that calling anything but the combat in it a spiritual successor to BG II is bollocks. It's a spiritual successor to Jade Empire.
dvrabel on 11/11/2009 at 03:34
How is Dragon Age like Jade Empire?
Swiss Mercenary on 11/11/2009 at 05:00
Everything about the exploration feels the way JE did. The dialogue options and NPC responses, the little invisible fences that corral you along, the town exploration, and the (first?) plot branch point, with the three (Scratch, that, four) rails that I get to choose from. Despite the outdoor scenes, the world feels... Small and claustrophobic.