mothra on 25/10/2009 at 10:48
Quote Posted by oudeis
There's a (
http://www.dragonagejourneys.com/) flash game which has information about the backstory and actually allows you to earn items for DAO.
i played it and think it's good. they only brush upon story and you are not able to judge the game from it but they do have the HUD and Options copied over for you to get used to. finishing a quest and taking a survey nets you some bonus items and progress gets saved to your EA account which you then can link to your bioware/dragon age account. so they follow their strategy of offering bonus stuff for registered users or preorders here. And I played 1 hour of it and I like it. you have your party to order and fights run like KingsBounty on the typical turn-based chessfield. Nice diversion, completely free. Enough diversion until DA comes out proper, we can reed serious reviews and wait for the price to drop.
Jason Moyer on 25/10/2009 at 20:10
Quote Posted by nicked
I really think it's time that RPGs got over the wishy-washy concepts of good and evil
They could just borrow the alignment system from D&D (while making it dynamic, instead of a pre-set character attribute), which has been around for 30-40 years but is still somehow far more complex than anything I've seen in a cRPG. But no, instead they'd rather just copy the story/character archetypes while stealing the morality system from Star Wars. I guess giving a player 9 behavior choices takes more time than giving them 3.
Aerothorn on 26/10/2009 at 07:18
I prefer not *having* an alignment system. Some things just don't fall it under it. When you choose to fund an abortion, what is that under D&D?
nicked on 26/10/2009 at 08:14
Or if there is an underlying alignment system, it should never be revealed to the player. Ideally, a situation like funding an abortion should have no direct impact on your character, but instead should subtly change how everyone else in the game treats you.
Some will agree that you made the right choice for the sake of the mother, others will treat you like child-murdering scum.
All this comes hand-in-hand with believable characters. If you have real, flawed, "human" (or elf or dwarf or whatever) characters, that have well-written opinions and personalities, then good and evil should never enter into it outside characters' personal opinions.
Jason Moyer on 26/10/2009 at 14:56
Quote Posted by Aerothorn
I prefer not *having* an alignment system. Some things just don't fall it under it. When you choose to fund an abortion, what is that under D&D?
Depends on the morality of the DM/scenario. Personally I hate when games try to implement situations like the one you mentioned unless it's actually related to the game somehow (the way the gene therapy thing in Mass Effect was handled was stupid as hell, imho).
EvaUnit02 on 26/10/2009 at 16:23
Quote Posted by Jason Moyer
Depends on the morality of the DM/scenario. Personally I hate when games try to implement situations like the one you mentioned unless it's actually related to the game somehow (the way the gene therapy thing in Mass Effect was handled was stupid as hell, imho).
Well the "MMR vaccine causing Autism paranoia" quest in Mass Effect didn't affect the alignment either way, it was just another quest.
Actually in regards to ME, during
side-quests alignment points are usually determined by whether or not you choose to extort or persuade.
Jason Moyer on 26/10/2009 at 20:34
Yeah, for some reason I thought you were given paragon/renegade points for the side you took, but apparently it was for the way you dealt with the situation instead. Which instantly takes that from an example of poor use of alignment to an example of a good one.
Mr.Duck on 27/10/2009 at 08:21
Another?, so where's the other one? :)
EvaUnit02 on 27/10/2009 at 13:04
Yeah, that article discusses John Walker's PCG UK review.