Pyrian on 8/9/2013 at 17:18
Quote Posted by Jason Moyer
Kotor and NWN had the exact same romance subplot, which was hard to miss unless you were playing a female character AFAIK.
I haven't played a female in KotOR - I heard it was actually kind of annoying. But as a guy, the romance subplot could be as little as an optional dialog that doesn't make much sense as a light-side player. Don't take it, no subplot.
Jason Moyer on 8/9/2013 at 19:58
The romance subplot basically happens if you talk to the main female lead in either game at all, *especially* if you use the paragon/lightside/lawful/whatever choices. I FIND MYSELF STRANGELY ATTRACTED TO YOU. WE MUST CONTROL OUR FEELINGS. OUR LOVE IS FORBIDDEN. NOW I'M EVIL. NOW I'M BETTER. LET'S MAKE OUT.
Playing as a female you just end up accidentally romancing Kaiden or Carth or whatever the name of the troubled sensitive male is in whichever Bioware game you're playing.
Yakoob on 9/9/2013 at 00:04
Hmm I'd draw a line between the "you + leading female" romance and "party member" romance. First is kind just part of the main story (like in most movies) even if optional, while the latter is really what I meant in my original post about inner-party interactions. Heck, in NWN (vanilla) you only get one party member and they're pretty much just your extra axe or skillbox depending on whom you choose.
Angel Dust on 9/9/2013 at 01:18
As far back as Baldur's Gate II, Bioware games have had multiple romanceable characters. If you're playing as a male that is.
Starker on 11/9/2013 at 01:03
Quote Posted by Yakoob
Heck, in NWN (vanilla) you only get one party member and they're pretty much just your extra axe or skillbox depending on whom you choose.
You could still talk to (and romance) them, in a very typical Bioware way: "we have reached a new chapter; tell me more about you".
DaBeast on 11/9/2013 at 15:24
The first time that happened I figured it was for some set piece cinematic, then it happens with all the characters, the most annoying of which wasthe gay elf dude Fenris' house.
DA 2 was nowhere near as bad as it was made out to be, but it did come across as a very cheap sequel. For similar reasons people raged about ME3 which also wasn't as bad as made out, but could have been so much better with just a little bit more thought put into the writing.
With DA2 you had characters who seemed really interesting, but were not fleshed out adequately, or pointless cameo's from the previous games because Your actions matter
Edit: Also, whoever redesigned Flemeth played way too much warcraft.
There is a similarly annoying thing with The Old Republic where you complete a class quest and have to talk to some random guy, then go somewhere else to do the same then back to your original location. All the while eating up a good 5-10 minutes of load times just to hand in a quest.
Jason Moyer on 12/9/2013 at 12:37
Apparently party members no longer auto-heal outside of combat. Which is weird, since that was one of the few mechanics Bioware added to their modern games that was actually an improvement.
EvaUnit02 on 12/11/2013 at 21:05
Better version of the same presentation from PAX a couple months back. I like the cues that they're taking from The Witcher in regards to combat; TES for world design, questing and exploration; Assassin's Creed for army/resource building.
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Gabucino on 13/11/2013 at 11:23
Quote Posted by EvaUnit02
I like the cues
You're part of the problem.