S_Hole on 23/3/2005 at 23:12
the archive is broken
and i never caught this.. what is the problem with making darkloader support T3?
the functionality is almost identical anyway, and it does it's job perfectly
is the original creator unreachable or unwilling to cooperation?
dracflamloc on 23/3/2005 at 23:32
The archive should work now. I was probably in the middle of uploading it when you downloaded it.
I believe the original creator is gone or lost the source or something.
Oh and of course it doesnt work in linux, this will. It also will support DarkMod.
SneaksieDave on 23/3/2005 at 23:51
Quote Posted by S_Hole
what is the problem with making darkloader support T3?
the functionality is almost identical anyway, and it does it's job perfectly
is the original creator unreachable or unwilling to cooperation?
The source code is available. Or at least, it was at one time - not sure about the current version. I have it for some very old version.
dracflamloc on 24/3/2005 at 01:47
Yea thats too bad. Oh well I'm making this thing anyway and it's almost ready to go so no big deal.
edit: oo its in delphi, interesting...yet sad since thats the one development environment I dont have...oh well
S_Hole on 24/3/2005 at 11:13
oh, for chrissake!
if there is a perfectly functional model already DONE and FREELY AVAILABLE
why the hell are you reinventing the wheel?
additional features like 7zip would probably be easy to add aswell
not that i'm against community contribution
but if it ain't broken, don't fix it
sparhawk on 24/3/2005 at 11:38
Quote Posted by S_Hole
additional features like 7zip would probably be easy to add aswell
Not if you don't know the language. :cool:
Shadowcat on 24/3/2005 at 12:04
Quote Posted by S_Hole
what is the problem with making darkloader support T3?
the functionality is almost identical anyway
[...]why the hell are you reinventing the wheel?
T3 is utterly different in implementation to T1 and T2. File formats, file contents, directories, and associated techniques for running the game with fan-made content... it's all completely different in the new game. The functionality of the loader only appears similar from the end-user's perspective.
You might be able to re-use the user interface (if the coders knew Delphi and had a Delphi compiler), but I doubt that's the hard part of the code in any case.