nomad of the pacific on 23/3/2005 at 16:04
How abot this?
0=Not Played Yet
1=Normal
2=Hard
4=Expert
3=Normal+Hard (1+2)
5=Normal+Expert(1+4)
6=Hard+Expert(2+4)
7=Normal+Hard+Expert
More Binary Friendly! :)
Vlad Midnight on 23/3/2005 at 16:22
Thats pretty cool Nomad, now how come I didnt figure that out? I've triple checked your work and its right. You know how to make a taffer feel stupid :p You had that all figured out in under half an hour. It was my thinking that only prime numbers could be used because at first I had
1=Normal
2=Hard
3=Expert
then when I beat normal + hard it said I only beat expert :confused: After some messing around I came up with the above which apparently is not in simplest form.
Quote Posted by dracflamloc
But yea I'll add difficulty specific completion
very cool :thumb:
Weasel on 23/3/2005 at 16:56
Quote Posted by Vlad Midnight
Thats pretty cool Nomad, now how come I didnt figure that out? I've triple checked your work and its right. You know how to make a taffer feel stupid :p You had that all figured out in under half an hour.
Anyone familiar enough with binary numbers (from a programming perspective) would be able to "figure out" that system in less than 30 seconds, let alone 30 minutes. I put "figure out" in quotes because really there's no figuring out to do.
OrbWeaver on 23/3/2005 at 17:33
Quote Posted by dracflamloc
Sample FM.ini - Let me know if I'm missing anything
[Files]
;compressed archive for the fm
Archive=fm.zip
If the INI file is going inside the archive, is it not redundant to have the name of the archive file specified inside the INI? You know what it's called, because you've just opened it.
dracflamloc on 23/3/2005 at 17:44
Quote Posted by OrbWeaver
If the INI file is going inside the archive, is it not redundant to have the name of the archive file specified inside the INI? You know what it's called, because you've just opened it.
The ini will not be in the archive you are talking about. The ini is separate from the archive that you are thinking of. The reason why is to keep only game-needed files in the fm archive so it's easy to install and remove manually if needed. Check out my sample FMs to see.
Preview 3 is available now. Some sample FMs are included (note installing/playing still not implemented). Please test out changing ratings and switching between FMs to make sure no data is interchanged or corrupted. Thanks.
Also, just note that now the file will be called .fmi to avoid any possible conflicts with the actual Thief INI files.
ProjectX on 23/3/2005 at 17:52
Quote Posted by Kingers
Since this project started the community has never been in agreement about even the smallest of things for Shadow. As such I hope you have better luck DracFlamLoc as I for one will not be dipping my toes into producing something for community for some time! :mad:
Calm down because you'll have to get used to it. I was once making a map for UT2K4 and there was a flame war between 4 peeps over the colour of walls! That's nothing.
OrbWeaver on 23/3/2005 at 17:55
Quote Posted by dracflamloc
The ini will not be in the archive you are talking about. The ini is separate from the archive that you are thinking of. The reason why is to keep only game-needed files in the fm archive so it's easy to install and remove manually if needed. Check out my sample FMs to see.
It looks like you've got around 5 files per mission. Are you going to distribute all these files separately, or put them in a single "super-archive" which encompasses everything needed for the mission?
Quote:
Preview 3 is available now. Some sample FMs are included (note installing/playing still not implemented). Please test out changing ratings and switching between FMs to make sure no data is interchanged or corrupted. Thanks.
What are you going to do about backing up Savegames for this? Try and grab them from My Documents, or just ignore them? I do not know what problems would be caused by having savegames for a mission that was not installed, I guess further testing would be needed.
dracflamloc on 23/3/2005 at 18:04
Quote Posted by OrbWeaver
It looks like you've got around 5 files per mission. Are you going to distribute all these files separately, or put them in a single "super-archive" which encompasses everything needed for the mission?
Yes, a "super-archive" would be used for easy downloading.
Quote:
What are you going to do about backing up Savegames for this? Try and grab them from My Documents, or just ignore them? I do not know what problems would be caused by having savegames for a mission that was not installed, I guess further testing would be needed.
I will see about savegames. You can actually specify where savegames are stored in one of the Thief 3 INI files. I may manually back them up or may change that line in the INI file. I haven't gotten that far yet.
SneaksieDave on 23/3/2005 at 18:11
Quote:
What are you going to do about backing up Savegames for this? Try and grab them from My Documents, or just ignore them?
Oooh, quick reminder: that is not hardcoded as the folder for savegames; it can be changed in the registry, so we won't all have that as our path.
Edit: Nevermind, I see you're on it. ;)
Weasel on 23/3/2005 at 18:14
Quote Posted by dracflamloc
The ini will not be in the archive you are talking about. The ini is separate from the archive that you are thinking of. The reason why is to keep only game-needed files in the fm archive so it's easy to install and remove manually if needed. Check out my sample FMs to see.
If everything was in the same archive, it wouldn't be a big deal if those extra files were extracted to the Thief3 folder anyway, would it? Someone doing a manual install would presumably know enough to know what's going on with those files anyway.