Doom, Quake, the original Team Fortress, etc. - by Qooper
Qooper on 14/1/2021 at 17:50
Alright, I've got a Quake-server running on (
https://cargobay5.com) cargobay5.com, tcp port 26000. I've tried connecting from my home machine and the connection is accepted, but right after it disconnects and the client says Host_Error: CL_ReadFromServer: lost connection. It might be the router I'm behind. Can anyone try to connect? The binary I'm running is quakespasm v0.93.2, running on Ubuntu 2020.4. It'd be awesome if we could get this working.
Cheers
ZylonBane on 14/1/2021 at 18:56
Quote Posted by Pyrian
Keep ZB arguing long enough, and he'll look like he's arguing against his own position just to spite you. :cheeky:
I suppose it could seem that way to someone who's bad at following a conversation. Here's I'll simplify it for you:
Me: Other 3D games looked more colorful than Quake despite being limited to a 256-color palette.
Henke: But not as colorful as a 24-bit color game! REEEEEEE!!!!
henke on 14/1/2021 at 19:17
*sigh*
I don't wanna do this any more. But just in case you're NOT TROLLING and truly aren't getting what I'm saying, it's that holding up Terminator FS as being MORE COLORFUL than Quake is DUMB. Terminator FS is as gray as Quake is brown.
For the record I think they're both good looking games. I don't have any issues with games committing to a brown or gray color palette.
Malf on 15/1/2021 at 09:45
Okay, after diving even further down the rabbit hole, I think I've successfully set up my Pi to act as a QW FFA (no time limit, first to 20 frags) server. At least, I've managed to connect to it on its public address.
If you're interested in trying it out, fire off a PM and I'll forward you the connection details for both the Quake server and (
https://www.mumble.info/) Mumble.
henke on 15/1/2021 at 16:12
Yes, Malf, I wanna play some Quake too! nQuake downloaded.
How about we play some rounds on Saturday, regular Arma-time? (3 PM UK time)
Qooper on 15/1/2021 at 16:13
@Malf: Thanks, I tried nQuake and it works! There's a server running at cargobay5.com:28501. Do you know if it's possible to do software rendering with the nQuake client? Also if you have time tomorrow we could try some deathmatch, either on your RPi or my server.
Malf on 15/1/2021 at 17:28
Not exactly software rendering, but if you want that classic, non-filtered pixel look, pop this in the console:
gl_texturemode gl_nearest_mipmap_linear
Then, in nQuake's options, change the gamma to something like 0.9 and turn on dynamic lights.
Once you've made all of your desired changes (including things like shirt and pants colour, keybinds, etc.), go to Options then Config and click Export Config...
Give it an easy to remember name such as qooper.cfg and save it off.
You can then do a Windows search for it, and once you've found it, copy it then paste it in to nQuake\ezquake\configs
Finally, go to your client's nQuake\qw folder and open autoexec.cfg
You'll see a section near the top that says:
// Bring back default.cfg
In that section, add the line:
exec configs/qooper.cfg
That'll make sure your settings apply every time you start your nQuake client.
And yeah, I'd be up for some DM, although I can't remember the last time I played an FPS competetively, so I'm probably terrible :D
If we can test both your server and mine, that'd be grand. I hopped on to yours earlier, and it all seems to be running fine. Mine uses a classic map rotation script rather than the hub that your server uses.
Qooper on 16/1/2021 at 14:54
Oof, I've never player Quake 1 competitively, so I'm sure I'll get my ass kicked pretty bad :D I've played the first Team Fortress with some friends a looong time ago, and Team Fortress 2 every now and then, but I'm pretty much a noob. But it's fun!
Yeah man, we can test out both servers, yours and mine, that'd be awesome. See you later today! :thumb:
Malf on 16/1/2021 at 15:08
Just to let anyone interested know, Jesh, henke and myself are playing on my Pi server right now :)