Doom, Quake, the original Team Fortress, etc. - by Qooper
henke on 3/1/2021 at 13:22
Uh, yeah, I never said it was anything other than my issue with these games.
heywood on 3/1/2021 at 20:51
Quote Posted by Qooper
Not to worry, I think I can get my router configured, so lemme know when you'd like to play a round or two. I must warn, I'm pretty much a noob when it comes to Quake. But it's about having fun :)
I ran into a snag. I dug out my old (very old) Quake folder and not surprisingly, the exe wouldn't run on Win 10. So I tried the latest DarkPlaces GLQuake port and that had problems too which I haven't had time to research. Maybe I should try the Steam version? I was hoping to use my old Quake folder because I had it full of mods, models, skins, and server settings. I should have some time after the kids go to bed on Tues or Wed to try again.
Quote Posted by EvaUnit02
That's a you problem, tough luck. If you see a hole in the market, you could try filling it?
Since HL and CoD set the trends they have gone so far in the opposite direction of "boomer shooters", for far too long. There's been such a heavy narrative focus; an over-abundance of cutscenes/scripted sequences; linearity of level design. I can totally see why the audience has pushed so violently against the tired genre trends of the last 20ish years.
"we moved on from those games for reasons." Who're you to make this proclamation? That sentiment is just like the AAA industry abandoning entire genres which they perceived were dead, when in reality they had ravenous audiences. Eg Survival Horror, flight sims, space flight sims, CRPGs, RTSes.
The obvious sentiments are let the free market decides what games we see more of; and if you don't like it, don't buy it.
When it comes to single-player gaming, Henke and Pyrian are right. Doom started out as basically a fancy tech demo. As soon as most gamers got over the initial awe of being able to run around a 3D environment from the first person perspective, they wanted something more than the basic shooting gallery gameplay. Multiplayer was great fun on a LAN for those who had the opportunity, but otherwise people were quick to move on to first person games with more story and/or gameplay depth like Hexen, Dark Forces, Duke 3D or System Shock. Quake also started out like a tech demo. Nobody I knew bothered to finish the single player campaign, and sales didn't take off until QuakeWorld. Even id knew they weren't going to get away with that again, which is why Quake II has an interactive story to drive it along. Multiplayer and the mod scene kept these games popular for a long time, not the single player gameplay. That's the point I think retro shooters are missing.
Nameless Voice on 4/1/2021 at 15:52
I'd suggest quakespasm - I seem to recall that was the sourceport which worked the best for me.
Harvester on 4/1/2021 at 16:05
Quakespasm also was easy to work with for me last time I tried it, but I didn't do any server-related stuff. Those fancy source ports with all kinds of graphical upgrades always gave me graphics glitches or something else that didn't work right.
Nameless Voice on 4/1/2021 at 16:39
I don't think Quakespasm has any fancy graphics upgrades other than higher resolutions?
ZylonBane on 4/1/2021 at 18:00
Quote Posted by heywood
Doom started out as basically a fancy tech demo.
Literally every game that uses a custom engine "starts out" as a demo of that technology, which then becomes "fancied" into an actual playable game, so how is this in any way a useful statement?
Or are you saying that Doom, the game, is little more than a tech demo? Because if you're saying that, then y'know... fuck you. Doom is a legitimately great game. There's a reason people are still making single-player maps for it almost 30 years later.
Quake, on the other hand, kind of sucked as a single-player game.
Harvester on 4/1/2021 at 18:35
Quote Posted by Nameless Voice
I don't think Quakespasm has any fancy graphics upgrades other than higher resolutions?
Yes that’s what I meant. Quakespasm worked fine, all the other ones I tried that DID have graphics upgrades like Quake HD or Epsilon or whatever glitched out on me or had other things that didn’t work correctly. So that’s why I recommend Quakespasm and besides, the original textures have their own charm.
I agree with ZylonBane that Doom is awesome, every few years or so the urge to replay Doom 1/2 rises in me.
Malf on 4/1/2021 at 18:40
heywood, if you want to move custom maps, models, etc. those can be easily moved to a new installation.
I just got AD back up and running again with Quakespasm on Win10, and it was pretty simple.
I downloaded (
http://quakespasm.sourceforge.net/download.htm) Quakespasm, extracted it then copied the
Id1 folder from the Steam installation directory in to the Quakespasm folder (right-click Quake in Steam, choose
Manage>Browse Local Files).
That got Quakespasm up and running.
I then downloaded (
https://www.quaddicted.com/filebase/ad_v1_70final.zip) Arcane Dimensions and (
https://www.quaddicted.com/filebase/ad_v1_70patch1.zip) the patch.
I then created a folder called
ad in the Quakespasm folder alongside the
Id1 folder and extracted the contents of the Arcane Dimensions archive in to that folder. I then did the same for the patch, choosing to overwrite files when prompted.
I then created a new shortcut on the desktop and pointed it at the quakespasm.exe file, and named it
Arcane Dimensions.
Finally, I right-clicked the shortcut, chose Properties and added -game ad to the target line after the speech marks. Once I Okayed that, I was able to launch straight in to Arcane Dimensions using the shortcut.
Bish, bash, bosh, job's a goodun.
The same should be true for any other mods and maps you want to run.
heywood on 4/1/2021 at 19:38
Thanks Malf.
ZB - It depends on what Doom you're talking about, the single player game originally released in 1993, or the open game platform it evolved into. If not for the reverse engineering and early availability of an editor, and id's unofficial support for it, it would not have attracted the community of map makers and modders that have kept it alive all these years. Doom editing was also easy to get into because of its design and the limited capabilities of the engine. My point is that the lasting appeal of Doom comes from the engine & platform that people can create with, not the original DOOM.WAD.
Pyrian on 4/1/2021 at 21:36
"Doom is great as a game and not just as an engine because people are still using it as an engine as opposed to playing the game" is a strange take.