Doom, Quake, the original Team Fortress, etc. - by Qooper
Qooper on 28/12/2020 at 23:35
So I've had lots of time to play video games lately. I dunno, something about the AAA-stuff they release these days just rubs me the wrong way. Like it's mandatory for them to be generic and not surprising in any way. Anyways, I found the original Quake on GOG and decided to give it a go (I've never played it through, only a few levels from the shareware version when I was a kid). Well dayum this stuff rocks! None of that cover-based bullshit neither, no sir! You gotta have quick aim AND know how to bunnyhop and rocketjump properly to get stuff well done. I also installed the original Team Fortress mod and tried it out and instantly got the urge to play it with friends.
Would anyone here be interested in duking it out in Quake deathmatch? Or the original Doom? :sly:
EDIT: There's some Quake in (
https://cargobay5.com) Cargo Bay 5 if anyone wants. Go get the (
https://www.nquake.com/) nQuake-client and connect to 80.241.209.47:28501.
ZylonBane on 29/12/2020 at 01:29
You should be playing AA instead of AAA. That's where the creativity is these days.
Nameless Voice on 29/12/2020 at 02:04
I managed to play Quake just fine without ever bunnyhopping, thanks.
I seriously don't understand why people hold that up as some kind of ideal?
PigLick on 29/12/2020 at 07:37
yeh it was always about the rocket jumping
Malf on 29/12/2020 at 08:27
Quote Posted by Nameless Voice
I managed to play Quake just fine without ever bunnyhopping, thanks.
I seriously don't understand why people hold that up as some kind of ideal?
Due to a glitch in the way movement physics works, bunny hopping, or more accurately, strafe-jumping, allows for increased movement speed. This movement glitch is present throughout the Quake series, although works slightly differently in each one. At a certain level of competetiveness, playing without strafe-jumping puts you at a distinct disadvantage.
Mods frequently capitalise on these movement methods, with DeFRaG for Quake 3 in particular being all about them.
I love a good DeFRaG video, and honestly believe they showcase some of the best skills in gaming. They're also frequently incredibly well edited and produced.
Here's the DeFRaG World Cup 2019 movie:
[video=youtube;x0HpJvyLnxA]https://www.youtube.com/watch?v=x0HpJvyLnxA[/video]
Just a couple of notes to help you interpret what you're seeing:
Each round consists of two runs, one using normal "VQ3" physics, and one using Challenge ProMode Arena mod "CPM" physics.
The UPS in the bottom-right stands for "Units Per Second", where a Unit is a world measurement. Under normal circumstances, a player in Quake 3 moves at 320 UPS.
Gryzemuis on 29/12/2020 at 10:47
Unreal > Quake.
Nameless Voice on 29/12/2020 at 12:26
I'm not saying I don't understand the mechanics of bunny-hopping, I'm saying that I don't understand the appeal.
The fact that there's a bug that allows you to move incredibly fast by doing something ridiculous doesn't answer the question of why people like the bug and intentionally add it to other games, instead of wanting it fixed.
henke on 29/12/2020 at 12:35
cuz hopping around like a bunny is COOL OK :cool:
WingedKagouti on 29/12/2020 at 14:34
Quote Posted by Nameless Voice
I'm not saying I don't understand the mechanics of bunny-hopping, I'm saying that I don't understand the
appeal.
People like showing they've learned a skill and even more if they can show they're better at it than others. Even better if there's an opportunity for someone to show they've learned multiple skills that work together as a whole and they're better at it than others.
It's the basis for anything competetive.
As far as replicating the engine feature in future engines, the developers wanted to make the newer games appeal to those invested in the previous ones.
Qooper on 29/12/2020 at 14:38
Quote Posted by ZylonBane
You should be playing AA instead of AAA. That's where the creativity is these days.
You got me intrigued. Other than Dusk, which titles do you recommend? Also, can't wait for Gloomwood to be released!