Renzatic on 29/1/2020 at 09:45
Other than those puzzle platform sections, which look like they'll add nothing to the game whatsoever, I can't think of anything to complain about. Beyond the occasional cutscene, I'm almost definite all the extra lore bits be totally opt-in, there to peruse if you want to get invested in the setting, or to ignore if all you want to do is shoot at shit. It'll be like Doom '16 in that regard.
Malf on 29/1/2020 at 09:47
I've been unsure about the amount of gadgetry they're adding to the Doom guy in Eternal, even down to it all affecting his silhouette.
It all seems a tad gimmicky and missing the point of what Doom is. But I'll have to wait and see I guess.
I have heard that they're focussing less on the upgrade tree stuff. Can't remember where I read it, but it was within the past week.
Oh, and in case you missed it, the OST is available on YouTube:
[video=youtube;3EP-duJ9vsI]https://www.youtube.com/watch?v=3EP-duJ9vsI[/video]
Vicarious on 31/1/2020 at 17:09
Quote Posted by Malf
I have heard that they're focussing less on the upgrade tree stuff.
That's definitely not true. Every weapon mod has upgrades, there are runes, there's a whole skill wheel for the Preator suit, there're health / armor / ammo upgrades. Pretty much as much stuff as in DOOM4, if not more.
Starker on 31/1/2020 at 19:57
Quote Posted by Renzatic
Other than those puzzle platform sections, which look like they'll add nothing to the game whatsoever, I can't think of anything to complain about. Beyond the occasional cutscene, I'm almost definite all the extra lore bits be totally opt-in, there to peruse if you want to get invested in the setting, or to ignore if all you want to do is shoot at shit. It'll be like Doom '16 in that regard.
The previous game already had a lot of stuff skirting the line for me, such as glory kills, weapon and suit upgrades, and runes. The game did manage to keep its annoyances at a minimum -- not being heavy on cutscenes, for example, and the glory kills weren't quite as annoying as I feared, but there still were cutscenes and glory kills and upgrades. And, from the sound of it, there will be more in the next game. It's just that there seems to be more and more of new stuff added on top of everything:
flamethrower tool to get armor pickups
dash move
climbing
monkeybar swinging
shotgun hook
punch blocks
shootable switches
sludge that alters your speed or blocks abilities
platforming sections
time-limited random encounters
NPC/player invasions
sentinel crystal upgrades
upgrading/unlocking your base of operations
Sure, not all of it is necessarily bad (I certainly welcome added mobility), but from the sounds of it, it does change the experience quite a bit. And even if some of it is optional, a lot really doesn't seem to be. How optional is the upgrade stuff, for example, if the game is balanced with it in mind? At the minimum you're heavily incentivised to seek out all those secret encounters and scour the level for upgrade stuff.
Starker on 31/1/2020 at 20:42
Anyway, when I watch stuff like this gameplay video, I can't help but think this is some other game with only the trappings of Doom...
Warning -- minor spoilers:
[video=youtube;Ce-T9UoVIN0]https://www.youtube.com/watch?v=Ce-T9UoVIN0[/video]
froghawk on 31/1/2020 at 21:36
Yeah, that looks significantly more complex than a Doom game... not that I have a problem with that, but it does feel a bit more in-line with current trends than the throwback of 2016. A lot of the environments look like they're from a different franchise, too.
Sulphur on 1/2/2020 at 03:53
Looks fun to me. Also, there's a Dopefish. That's always going to make me grin.
Starker on 1/2/2020 at 20:36
Sure, I'll probably play it once, at least. Not like fast-paced shooters grow on trees. There still hasn't been one really satisfying since Painkiller, though. Well, maybe Devil Daggers, sort of.
But in a shooter like this (at least what Doom used to be), I don't really care about talking to NPCs and building your character and developing your home base and doing Mario-like platforming challenges. I just want relatively simple shooting fun that's decently challenging.
And when I read stuff like this, I worry:
Quote:
(
https://www.tweaktown.com/news/70210/doom-eternal-basically-rpg-tons-upgrades-progression/index.html)
One of Doom Eternal's core themes is progression, and that means grinding crystals and other materials to beef up the Doom Slayer.
Doom Eternal isn't just a linear FPS game. It's meant to be played for a long time, and has deliberate systems in place designed to keep you grinding for materials to make Doom Slayer as powerful as possible.
[...]
Each level is peppered with tons of stuff to find. It's almost like a Ubisoft game.
And I worry that they are going to hobble the character (limit the ammo capacity, movement, etc) and I would have to upgrade him into being decent, as opposed to just practice and get better at the game.
There's a Giant Bomb video where they go through the upgrade options at the end, and something they said that grabbed me was, "It's a game about going back and finding extra stuff and customizing a bunch of different combat options." When was Doom ever about that? When was it ever about grinding for materials to add damage to your weapons or shorten the cooldown on your abilities? The video in question (the above quote at 27:15 and the upgrade stuff starting from 21:50):
[video=youtube;rvjtrOJsmDU]https://www.youtube.com/watch?v=rvjtrOJsmDU[/video]
Nameless Voice on 1/2/2020 at 20:54
That doesn't exactly sound promising.
I quite liked Doom 2016's approach, the main thing to find were weapon upgrades (which were sometimes hidden, sometimes not), but there weren't very meany of them and each had a very distinct effect (effectively letting you choose a new variant of one of your existing weapons.)
That part is fine, since it's just finding the secrets to get some cool stuff. But grinding? Forcing you to replay the game, not because it's fun, but because of loot and Ubisoft-style junk collection? Urgh.
Sulphur on 2/2/2020 at 04:46
I'm seeing essentially the same upgrade systems from Doom 2016 presented differently or with more options, with maybe one actual new wrinkle of upgrading armour/health/ammo letting you choose different perks. Given that you have four slots for each, that's 12 sentinel crystals to get you to max spec - I don't think that calls for any grinding, because as far as I remember, Doom 2016 let you find upgrade orbs through its levels the same way. If Doom Eternal's as long a game with as many levels, it should be safe to assume grinding won't be necessary. If they mean you go back because like a Metroidvania move unlocks get you to different areas in levels, I think that's really okay.
Also, from the preview: 'The game is eager to show you what you've found and what you haven't, so you'll either move on or come back to that level. Either way, it wants you to keep playing.' Still: Tweaktown? I adored those guys' tweak guides in the past (and their tweaked GPU drivers), but the style of reporting in the preview seems calibrated to push buttons.
Anyway, what would concern me is those card sets or whatever, but as long as that's just multiplayer specific nonsense that I don't have to care about in SP, I prefer not caring.