Renault on 12/12/2013 at 20:11
Double post-o-thon: So, for the record, I would be interested in getting some old school Doom multiplayer going, TTLG style, if anyone is interested.
june gloom on 12/12/2013 at 21:22
Nightmare is bragging-rights-only. It's Ultraviolence on PCP. That's really it. It was added as a joke.
DarkForge on 13/12/2013 at 08:34
Quote Posted by dethtoll
BFG Edition has modified, censored versions of Doom 1 and 2. They also only come with No Rest For The Living, the previously XBLA-only expansion for Doom 2. But they cocked up on that one too, and it doesn't run properly outside of the very bare-bones source port that comes with BFG edition.
You're better off grabbing (
http://store.steampowered.com/sub/18397/) this package. It comes with Final Doom, which is awesome, and Master Levels too.
BFG Edition is nice for getting a revised/improved Doom 3 and No Rest for the Living, but not worth $20 IMO (which is why I haven't bought it yet... should've gotten it during the sale, dammit.)
Thanks for the info, dethtoll; gives me more of an idea about what I'm in for now. Maybe I can look into Final Doom & Master Levels at some point in the future (do either of those feature new weapons and/or enemy types, or are they just purely new maps?)
I think I'll stick with the BFG Edition for the time being though, given the backlog of other games I've still got on top. I was aware Doom 1/2 was censored but that probably won't bother me much, to be honest, and I only paid £5 for it. As a total n00b to Doom, I guess it's not a bad way to be introduced to the series.
june gloom on 13/12/2013 at 13:11
Final Doom is not one but two 32-level megawads, completely standalone (they do not require Doom 2.) The first, Evilution, was developed by Team TNT and picked up by id Software hours before release (and people are still kind of arguing about it to this day.) The second, Plutonia, was developed by two brothers part of Team TNT on request of id and has a very distinct style in terms of architecture and gameplay and a sharp difficulty curve compared to Evilution. (Though, arguably the hardest maps are in Ultimate Doom Episode 4.)
There was a third megawad, Perdition's Gate, developed largely by Team TNT member Tom Mustaine and his dad, that serves as an unofficial third part of Final Doom -- he had wanted it to actually be in Final Doom but the window of opportunity had closed, so it was picked up by a small, now-defunct company called Wraith Inc. for further development and then sold through GT Interactive/Wizard Works -- equally defunct. It's not abandonware but nobody cares, (
http://visionsofdoom.us/wads/perdgate.zip) least of all Tom himself. Unlike Final Doom this isn't standalone.
None of these, including Master Levels, include anything that isn't already in Doom 2 beyond a few new textures, particularly Evilution.
Zerker on 16/12/2013 at 21:35
Having played Doom 64 Absolution several years ago, I figured it was about time to play the original version of Doom 64... on the Nintendo 64. I started that yesterday and I'm having a great time so far. It took a bit getting used to the N64 controller for an FPS, and I needed to seriously jack up the brightness on my TV, but it's totally worth it. The only mixed blessing is the lack of a quicksave; it makes the game quite intense, but it may be an issue in later stages. No problems so far, however.
Except when I fired a rocket into a wall :mad:.
june gloom on 16/12/2013 at 21:47
Fortunately the difficulty doesn't ramp up too badly towards the end of the game. I'd say once you get through Dark Entries (the half-way point) it's cake.
Have you tried (
http://doom64ex.wordpress.com/) Doom 64 EX?
Zerker on 16/12/2013 at 22:24
I've downloaded it and set it up (via Retrode), but I'm planning to stick with the N64 unless quicksaves become a serious problem.
It's a pretty nice project though.
june gloom on 16/12/2013 at 22:45
Quote Posted by Brethren
Double post-o-thon: So, for the record, I would be interested in getting some old school Doom multiplayer going, TTLG style, if anyone is interested.
These days (
http://zandronum.com/) Zandronum is the method of choice.
Zerker on 24/12/2013 at 13:08
Been playing more Doom 64. Just finished the Dead Simple analog "Even Simpler" and wow. This is probably the first time I've been genuinely scared to die in a Doom game :). No quicksaves makes a huge difference in how you play the game. I remember I'd typically joust most things with the super shotgun in Doom 2. Here, I'm more likely to use the chaingun or rocket launcher while screaming "kill it! kill it!".
Of course, a map filled with Mancubi, Barons of Hell and Pain Elementals at the same time is somewhat evil.
In other words, Doom fans needs to play Doom 64 at some point (likely through Doom 64 EX as Dethtoll mentioned). However, I would recommend limiting your saves per the N64 version. If that's a bit too much (I think I played level 8 about 4-5 times), I'd suggest saving just after collecting keys instead.