Zerker on 15/6/2015 at 21:01
I'm not going to lie: those melee attacks (and especially the chainsaw) are a bit much for me. I'm kinda hoping for an option to tone it down a bit.
faetal on 15/6/2015 at 21:05
Quote Posted by Pyrian
So Doom II will go down in history as the only non-(re)-boot of Doom?
Could be. They're calling it Doom because they want to re-boot from the interesting and already beloved faceless marine protagonist defends humans from hell palette.
Old Doom hit its zenith with Doom 2. Doom 3 was very good but not a classic. They're obviously going for that again. I think just re-making Doom would make it feel like an indie re-skin project. Probably better leaving that kind of thing to indies and hobbyists rather than AAA studios who are having to sell to the newer generations as well as old Doom fans.
Renault on 15/6/2015 at 22:28
The gameplay footage is pretty uninspired. Maybe they'll never be able to recreate the old feeling of Doom, but to me it was always about having about 1-2 dozen things coming after you at the same time, all trying to rip your head off, and it came down to whether you could cut them down quick enough before dying or running out of ammo. In the vid, you encounter maybe 1 or 2 monsters at a time, and they just kind of stand around and wait to be killed. And the sound, as someone else mentioned, is lacking. Who could forget the feeling of fear when you heard a Revenant, Mancubus, or Archville headed your way?
Plus, most of Doom took place in closer, more claustrophobic quarters. These areas are so huge and open, there's no risk of ever getting trapped or boxed in. There's no sense of chaos or frantic scrambling around to survive either. Doom always instilled fear, but I don't see any of that here.
Malf on 15/6/2015 at 23:22
I must admit, I'm more excited about the recently release Brutal Doom update than this.
And there's something they get wrong at the very core of this game. It's hard to describe without sounding like a fanatical purist, but I'd like to see kills in any Doom game taking as many shots from any given weapon as they did in the originals. Like Pinkies; if you took the risk and let them get close, two regular shotgun blasts would take them down, but at range it was more like 3. Imps? One shot. Troopers? One shot with the added bonus of taking down more than one at a time if you get a good shot off. The way the weapons behaved and the effect they had on the various enemies added a lot to Doom, and any game claiming to be Doom but without following those behavioural patterns just isn't going to feel like doom.
It also ties in to another thing I think a lot of modern developers who attempt to remake Doom get wrong. That ol' rythmic shotgun, with the absence of reload and the satisfying click-clunk-BOOM. When you get into a groove in Doom, it's complimented by the rhythm of its guns. Reload ruins this. Overly flashy animations ruin this. Unpunchy sound effects ruin this.
And why has no game since the original two managed to get the Plasma Rifle right?
But WOOOO, double-jumps and curb-stomps, amirite?
catbarf on 16/6/2015 at 23:06
This might sound silly, but I'd probably feel more excited if the gameplay had a good heavy metal soundtrack to amp it up like the originals. Ambient industrial music to try to make the game atmospheric rather than adrenaline-soaked was one of Doom 3's mistakes IMO.
Renzatic on 16/6/2015 at 23:47
Since my first experiences with Doom were on the consoles, namely the PSX, I have to disagree. Doom doesn't feel like Doom to me unless it's (
https://www.youtube.com/watch?v=GV5UnANIj3c) sporting some atmospheric tracks.
Great. Now I want to play Doom.
catbarf on 17/6/2015 at 03:36
Quote Posted by Renzatic
Since my first experiences with Doom were on the consoles, namely the PSX, I have to disagree. Doom doesn't feel like Doom to me unless it's (
https://www.youtube.com/watch?v=GV5UnANIj3c) sporting some atmospheric tracks.
Great. Now I want to play Doom.
You know, fair point, I had forgotten about the ports. IIRC there was also a version for the N64 that had similar music (might be the same, not sure) but also stylistically different visuals.
sNeaksieGarrett on 17/6/2015 at 03:54
I don't know what it is, getting old or having too high expectations or what, but I actually didn't find myself being all that impressed by the gameplay video. I mean, it certainly looks decent in terms of graphics. The main thing that did excite me though was when he whipped out the double-barreled shotgun. Sounded great, and has that awesome feedback that was so great about the gun in Doom 2. Something about shooting the double-barreled shotgun is so satisfying.
Also, I liked that they are moving more towards the originals, that with movement speed being increased. I'm actually more interested in the multiplayer and that snapmap tool or whatever sounded interesting as well.
Also, did anyone else think the imps looked rather odd (I'm assuming those are imps?) They just seemed off, kinda reminded me of those mutants in RAGE. Seemed less imposing than in Doom 3. I also thought the AI seemed kind of dumb, but then this was a short gameplay demo of an unfinished game, so... kinda hard to judge it off that.
Anywho, I love DOOM and I'm sure I'll buy this one, just don't know if it will be as satisfying as I'd hope.
and in response to Renz:
I find it rather fascinating how many different versions of DOOM there really are. I first encountered DOOM with the shareware version on PC. I never have owned the PSX version, but there's "mods" out there that basically let you play that version in one of the Source ports on PC. It definitely has a different feel to the original DOS version and almost feels like you're playing an entirely different game. Well okay, not quite, I should actually say that more about the N64 version which actually had completely different sound effects and sprites. And now that you mention it, those versions do seem more in line with DOOM 3, but I do still think that when most people think of DOOM they think of the DOS version. Okay, enough rambling from me.
Renzatic on 17/6/2015 at 03:56
From the way you're speaking of it, Catbarf, I'm assuming you haven't played Doom64. This is something you need to remedy. Post haste.
Like now.
My personal, humble opinion? It's easily the best of all the Dooms.
Slasher on 17/6/2015 at 03:58
I'm hoping the enemy counts are higher in later levels, or upped by difficulty levels. I think Brethren is right: getting mobbed by a dozen different enemies of different types, with no cover and nowhere to hide, forced you to prioritize threats almost by reflex. Inciting massive fratricide to survive was nearly a requirement in the harder levels...maybe this Doom can bring some of that insanity back.
Quote Posted by Renzatic
Since my first experiences with Doom were on the consoles, namely the PSX, I have to disagree. Doom doesn't feel like Doom to me unless it's (
https://www.youtube.com/watch?v=GV5UnANIj3c) sporting some atmospheric tracks.
Can't believe they ditched the iconic e1m1 track. Out of curiosity I looked at videos for Doom 64's Hangar level and they did the same outlandishness!