Renzatic on 2/8/2014 at 07:24
I DON'T EVEN KNOW WHAT
Mr.Duck on 3/8/2014 at 06:22
The Cock and the Ass, which is which here, gents?
henke on 15/6/2015 at 07:05
8 JUICY MINUTES of singleplayer footage!
[video=youtube;71jriioiliA]https://www.youtube.com/watch?v=71jriioiliA[/video]
Looks alright! They've kept the good things about Doom while not shying away from newer conventions like quickkills, mantling and slo-mo weapon selection wheels. My only real niggle is that perhaps the movement speed could be a bit faster, and the chainsaw should be more freeform. It locking you into a kill-animation every time is gonna get old fast. Also is there a sprint button? Not sure I saw any sprinting in there. Overall it looks to be a solid first person shooter, but also not really anything special.
DarkForge on 15/6/2015 at 07:47
I'm probably more excited to see this now than I would've been about a month or so ago, since I've been currently playing through the Doom games for the first time (getting close to the end of Doom 3 at the moment.) It does look good. There seems to be some sort of double-jump thing going on near the beginning.
Not sure what to make of the melee attack thing going on. It looks cool but I thought I had read that the melees were supposed to be more based on martial arts, but that doesn't really seem to be the case based on this.
Quote Posted by henke
My only real niggle is that perhaps the movement speed could be a bit faster
Interesting. A few comments I've been seeing elsewhere have suggested that the movement speed is
too fast!
henke on 15/6/2015 at 08:06
Naah, Shadow Warrior(a perfect example of how to update a 90's shooter the right way) had faster movement speed than this, but even that one wasn't as fast as the ridiculous movement speeds of Doom 1&2.
Jason Moyer on 15/6/2015 at 08:51
Looks like Doom 3 but different...more open areas, etc, but the same general look and feel with the colors changed from green to orange. Kinda disappointed they don't seem willing to make a proper modern take on Doom, even if that wasn't particularly a game I cared for.
faetal on 15/6/2015 at 09:33
Me likey. It has the sense of dread down pat as well as the continual "monsters be everywhere" fast paced thing. I'd like to believe that the chainsaw animations aren't fixed and that what we are seeing is a locational damage model, which would match with the dismemberment from the shotgun blasts. It looks like perhaps the kill moves may be either "press direction X for killmove X" variations, or just random ones (seems to be different based on your position relative to the enemy also; but I'd like to believe that perhaps the chainsaw might work along a "move controller during cleaving for custom dismemberment" deal.
Either way, it's gruesome, it's visceral and it has that open gates of hell feel to it, which will probably be more present with the larger, more demonic enemies.
:thumb:
henke on 15/6/2015 at 10:05
Quote Posted by Jason Moyer
Kinda disappointed they don't seem willing to make a proper modern take on Doom
What would "a proper modern take on Doom" be like, in your view? Because to me that's pretty much what this looks like. Fast pace, lots of monsters with slow projectile weapons, etc.
Quote Posted by faetal
seems to be different based on your position relative to the enemy also
Yeah, there's a point there where he aims down at the enemy's feet before triggering the killmove, and it results in him pulling the baddies feet out from under him. So position and aiming probably do play into it.
Quote Posted by faetal
but I'd like to believe that perhaps the chainsaw might work along a "move controller during cleaving for custom dismemberment" deal.
Sorta like Wolf:TNO's grate-slicing tool? That'd be cool. Hard to tell from the video if you actually can control the path.
faetal on 15/6/2015 at 10:26
I've not played TNO, but there didn't seem to be an identical chainsaw dismemberment from what I could tell. Either they've put in plenty of variation for the random animations, or (my guess) they're showing off a gruesome physics-based damage model.
Jason Moyer on 15/6/2015 at 10:36
Quote Posted by henke
What would "a proper modern take on Doom" be like, in your view? Because to me that's pretty much what this looks like. Fast pace, lots of monsters with slow projectile weapons, etc.
I think it captures some of it, but I dunno. I've thought a bit about what I'd do if I were making a sequel to Doom (what I'd really do is to choose not to make a goddamn sequel and make something new instead) and I think I'd start by creating a note-for-note recreation of Doom E1 with modern audio-visual sensibilities in order to get the tech/feel/spirit/whatever right, and once that was done I'd release it as a teaser demo and then have the game be all new content that built on that.