Sulphur on 13/5/2016 at 05:00
So oldschool FPSes required you to be a MENSA member to be enjoyed fully. I suppose 14 year old me feels complimented in retrospect.
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understanding that the average IQ range embodies 68% of the population
It's almost like someone doesn't understand how the concept of 'average' works. So much for the IQ debate.
Renzatic on 13/5/2016 at 05:48
I think we've all spent hours lost in those original FPSes, forever searching for that one small switch on a wall just behind a keycarded gate all the way back at the beginning of the level. That isn't something that takes a lot of brainpower to work out, rather an incredible amount of patience.
Vae on 13/5/2016 at 05:50
Quote Posted by Sulphur
So oldschool FPSes required you to be a MENSA member to be enjoyed fully.
Not necessarily...But someone with a higher IQ (115+), given the same interest in gaming, would appreciate more complexity than someone with a 100 IQ.
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I suppose 14 year old me feels complimented in retrospect.
Given your posting history, you would probably qualify for MENSA (IQ 130+)
IQ 130+ = 2% of population
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It's almost like someone doesn't understand how the concept of 'average' works. So much for the IQ debate.
"Average" is being used in this example to denote an "Average Intelligence"...One is considered to be of average intelligence if their IQ score falls within a +1/-1 standard deviation of the median of 100. A standard deviation is 15, so the range of someone with an average intelligence is 85-115 (IQ 100 +15/-15).
Renzatic on 13/5/2016 at 06:03
Quote Posted by Vae
Not necessarily...But someone with a higher IQ (115+), given the same interest in gaming, would appreciate more complexity than someone with a 100 IQ.
Not necessarily even then. I've known some amazingly intelligent people who loved some shit stupid stuff.
I imagine it's due to the fact that someone who spends all day modeling the structure of quantum foam doesn't want to spend his off time doing anything more complex than banging two wood blocks together while making farty noises with his mouth.
Vae on 13/5/2016 at 06:10
Quote Posted by Renzatic
Not necessarily even then. I've known some amazingly intelligent people who loved some shit stupid stuff.
I agree...it can be fun to do simple crazy things, no matter how smart you are...yet, at the same time these highly intelligent people have the
option and capacity to interface with more complex experiences.
Renzatic on 13/5/2016 at 06:12
True. But keep in mind we're having a conversation about Doom here.
Vae on 13/5/2016 at 06:24
Right, we're having a conversation about classic DOOM vs. NuDOOM...okay, just this once...:laff:
Sulphur on 13/5/2016 at 06:32
Quote Posted by Vae
"Average" is being used in this example to denote an "Average Intelligence"...One is considered to be of average intelligence if their IQ score falls within a +1/-1 standard deviation of the median of 100. A standard deviation is 15, so the range of someone with an average intelligence is 85-115 (IQ 100 +15/-15).
A 'median' IQ varies depending on the population sample in question; I doubt there's a widely accepted global population sample study that's been done on this, let alone a study that has the exact same methodology devised and used to measure IQ for each country. Overt generalisation does no one any favours, the same as correlating tests of patience with perceived intelligence.
Vae on 13/5/2016 at 08:42
Quote Posted by Sulphur
Overt generalisation does no one any favours, the same as correlating tests of patience with perceived intelligence.
When someone says, "I have vivid memories from both my childhood and teens of being stuck in emptied levels littered with corpses for 1-2 hours at a time looking for where to go next, that shit wasn't fun in the slightest."...Sorry to say, that does not reflect a test of patience.
Like it or not, the vast majority of people get turned off when things become "confusing", due to navigational complexity and other complex systems that rely on player negotiation with the environment. (eg. NuThief 3-stage Light Gem and binary auto-silent crouch vs. Classic Thief granulated Visibility Gem [modified by player stance, movement speed, weapon type, and ammo type] and graduated levels of sonic feedback [modified by player stance, movement speed, and surface type])
That is why there is all the "dumbing-down" going on with the AAA's...This simply
needs to be done in order to capture such a large market.
Sulphur on 13/5/2016 at 09:02
1) Perhaps they're exaggerating for effect.
2) People get turned off when things become confusing through no fault of their own.
IIRC, Hexen's door hunts weren't telegraphed in any fashion to the player before you flipped a switch. It has been more than 14 years since I played so I may be wrong there, but reading a message that a door's opened somewhere and you have to commence a hunt to find out which door, and where, in an environment full of featureless grey and black stone walls, with no obvious relation between the door and the switch, is an example of tedious design.
3) Navigational complexity isn't a problem that requires extreme cogitation. If it's designed well, most people welcome it. There's a reason Dark Souls is popular even when it's easy to get lost in: its architecture usually follows rules that make sense.
You're welcome to enjoy oldschool item hunts if you find them fun. Many people tend to be intellectually stimulated by things that involve more than the ability to arbitrarily memorise certain points in a set of abstract spatial planes, however.