Twist on 15/4/2016 at 16:58
At risk of being marginalized and ridiculed, I have to admit this multiplayer is pretty hard for me to stomach. If you don't care about multiplayer competitive shooters or the community and history around the multiplayer modes of these games, it's all a non-issue and you can safely ignore the matter. But this is a company and a franchise with over 20 years of history and a distinct style and culture to its multiplayer world.
This new version of DOOM multiplayer is a radical departure from anything one would have experienced in any Doom or Quake game. That doesn't mean it can't be good in its own right, but I think it's fair for long-time Doom and Quake players to be a bit startled and bewildered by what they're seeing and experiencing here.
Abandoning those fans seems to be a deliberate decision. It's like they're saying, "Hey, we're still updating Quake Live and we recently brought it to Steam. If that's what you want, it's there for you. We're going somewhere completely different with this." That's not unfair, and maybe it will pay off for them. But it's also not unfair for long-time players to feel a little disappointed and abandoned.
Renzatic on 16/4/2016 at 07:35
What's so different about it compared to the previous Dooms?
salass00 on 16/4/2016 at 09:50
Doom 3 was already IMHO a radical departure from earlier doom games (in game cutscenes that take control from player, story that is not easily skipped/ignored, extremely linear and cramped level design, etc.). I doubt doom 4 can be much more of a departure from earlier doom games than doom 3 was.
As far as multiplayer (deathmatch) in doom/quake goes I couldn't care less personally as I've never found that part of the games particularly enjoyable.
Vicarious on 17/4/2016 at 16:23
I might be in the minority but I'm always willing to accept departures, even radical departures here and there in the new DOOM game. It's more interesting this way. A lot of people act like any kind of change is a crime against humanity and anything that strays away from the original DOOM automatically makes DOOM4 terrible.
I mean, DOOM is awesome but it is what it is and it'll exist in its original form forever. I don't need an exact copy of it, I can accept changes. Not all of them of course but I'll judge that after actually playing it. I just find it kind of pathetic how some people are sooo offended by the fact that DOOM4 is not exactly like the original (at least based on the Beta reaction). Personally, I really like DOOM3 despite the fact that it's very different so I can deal with changes as long as the overall experience is fun and satisfying. Just my point of view.
Renzatic on 17/4/2016 at 17:23
Same here, Vicarious. Any new DOOM only needs to follow its basic formula to be considered a new DOOM. If it's fast paced with lots of shooting against swarms of hell demons, then it's doing its job. The new DOOM looks like it's doing just that, so anything beyond it is just new icing added on top of the same old tasty cake.
froghawk on 17/4/2016 at 22:17
After reading a bunch of the reviews, it sounds like it's getting panned because it's generic and just isn't fun, more than anything. Which is honestly what I'd expect - it's not like Doom 3's multiplayer was particularly fun or distinctive, and I've never really played MP for the original game. I probably would've barely touched it here either way.
Vicarious on 18/4/2016 at 07:29
But it's also true that a lot of people will hate everything related to id just because it's not taking them 20 years back to when they were teenagers. With that said, Bethesda also screwed up on this one. No wonder it's getting called Call of Doom or Halo clone considering the MP is made by CoD/Halo guys. Their focus on MP with all those trailers and multiple alpha/beta tests is not helping as well.
On another note, they've confirmed that the framerate on the PC will be uncapped in the final version of the game. There will be some PC-centric news this week and more on the campaign in the near future so hopefully this entire MP obsession will end after the Open Beta wraps up (which by the was has been extended so you can still play it today).
Vicarious on 22/4/2016 at 17:30
Finally some cool stuff, (
https://bethesda.net/#en/events/game/doom-on-pc/2016/04/22/113)
here's a note on a PC version by none other than Robert Duffy. Still no word on the system reqs. :/ But anyway, here are the expected
PC Advanced Settings:
- Manually Lock Framerate (un-locked by default)
- Lights Quality
- Chromatic Aberration Toggle
- Shading Quality
- Post Process Quality
- Particles Quality
- Game F/X Quality
- Decal Quality
- Directional Occlusion
- Reflections Quality
- Depth of Field Toggle
- Decal / Texture Filtering
- Motion Blur Quality / Toggle
- Sharpening Amount
- Lens Flare Toggle
- Lens Dirt Toggle
- Texture Atlas Size
- Show Performance Metrics
- Resolution Scaling
- UI Opacity
- Film Grain
- Rendering Mode
- FOV Slider
- Simple Reticle
- Show First-person Hands Toggle
- Use Compute Shaders
- Vsync (support or triple buffering)
Nameless Voice on 27/4/2016 at 01:32
It looks like they've gone a bit overboard with the FX, really bright and excessive.
Then again, it is a trailer.