Renzatic on 14/5/2020 at 16:18
You didn't like Juice World? I thought it and Matterhorn World were the best bunch of boards in the game.
...I dunno if those are their official names, by the way. That's just what I call them.
Anarchic Fox on 14/5/2020 at 16:25
Juicy Jungle had my favorite theme, favorite bossfight, and second-least-favorite level design, after the water world. Its levels were frequently flow-killing.
Anarchic Fox on 29/5/2020 at 09:21
Finished about a week ago. The last world was quite fun, except for the wretched autoscroller. The boss fight was fun too. I tried one of the postgame levels, but it was beyond my ability.
I figured DKCTF would have a beautiful speedrun, and sure enough, (
https://www.speedrun.com/dkctf/run/y90nx3vy) there is one. Within seconds of watching it I learned a technique I hadn't known, bouncing off the surface of the water while rolling. Cranky Kong is fastest, and some of the boss techniques are nuts. The last worlds were difficult enough that I could rarely pause to admire the setting, but the speedrun let me do so.
I enjoyed the game much more than I did the original trilogy. I'm grateful that the last world was better than four and five, so that I didn't sour on the game. I'll play the next entry in the series, most likely. If the developers tossed out the autoscrollers and improved the companion mechanic, the result would be one of the best platformers out there. For now, the game still values aesthetics over gameplay, like its grandfather.
Renzatic on 30/5/2020 at 00:50
The last stage was probably my least favorite of the bunch. No matter how good they are relative to other games, I generally hate ice stages.
...much the way you are about water stages, I guess.
Anarchic Fox on 30/5/2020 at 01:07
It's odd. I hate autoscrollers, the more so the more limited they are. DKCTF's autoscrollers were one-button affairs, like Canabalt or that one smartphone genre. But I love levels with forced momentum, where there's a threat behind you that must be outrun. The last world had lots of those, which is part of why I liked it. It helped that the ice was mostly aesthetic, with only a few low-friction surfaces.
My favorite stage overall was the one in world three where there are a bunch of huge parade decorations (puppets?) you're climbing around on, big giraffe necks and looping snakes. The theme is beautiful, it matches the gameplay perfectly, and the puppets' timing is well-tuned.