Paris on 6/10/2004 at 20:16
I have created an imperial [combat] character and he is up to level 12 now. I speant 22 thousand gold enchanting a ring to give me a SHIELD spell when the ring is 'used'. I called it the Cocooning Ring and it has 138 charge with a cast cost of 46.
The ring says "Shield 47 to 48 pts on Self for 8 secs". The ring works fine and creates a football-shaped purple field around my character when cast.
:erg: Here is the problem. The shield creates no noticable difference in combat at all. Its as if I did not even cast the spell at all! All monsters and NPCs can still all hit me and cause damage as usual.
How are SHIELD spells supposed to work? What does the pts of the spell mean?? :confused: I thought they meant your character is "invincible" up to 47 pts of damage, after which the shield stops working. Apparently this is not the case. Do I need to have special attributes to use Shield spells? Do i need to be wearing armor? My character happens to specialize in Unarmored skill, and I wear no armor and carry none around either. Do I need to equip an ACTUAL shield to benefit from this spell??
Thank you very much for your help!
-
Paris
RyushiBlade on 6/10/2004 at 20:34
You don't have to carry a shield around with you to use the spell. I've never seen much use in it either, or any shield spell for that matter. I have always been under the impression it absorbs some portion of the damage you take from a hit.
If you're unarmored, I'd make a ring to boost your health, strength or endurance. Or your unarmored skill (though I can't remember if you can actually find a spell capable of boosting a skill.) But that's just me!
madphilb on 8/10/2004 at 00:22
I believe that the points are a percentage.... santuary is actually a better spell for that since it's percentage is against hits in the first place (48pt sanctuary spell is a 48 percent chance of not getting hit, figured after other factors I believe).
Paris on 8/10/2004 at 23:50
Thanks for your replies everyone. :)
I did some research and it turns out the SANCTUARY spell is better for Unarmored characters. It raises your ability to dodge attacks by the pts in the spell.
For characters that wear armor, both SANCTUARY and SHIELD will help you since SHIELD raises the armor rating of all the armor you are wearing by the number of pts in the spell. If you are wearing no armor, it will do nothing to you at all. But even if you are wearing armor, you can still dodge attacks, so SANCTUARY is still usefull.
As far as I have seen, SANCTUARY does not raise your agility, but instead adds its pts to some hidden dodging system inside the game. It is true that having a character with high agility WILL make you dodge more attacks. With a character of agility=74, I cast 48 pts of sanctuary on myself and none of the Hlaalu gaurds in Balmora could hit me. The spell is not perfect, however. It does not make your character invincible. You can still get hit even while the spell is active, but this will happen VERY RARELY.
-
Paris
madphilb on 9/10/2004 at 02:04
Most game system have some sort of "critical hit" system that allows you to always hit on a certain "roll" (or likewise always miss). Maybe Morrowind has some sort of similar system.
Remember too that the Luck stat plays a part in the "rolls" for stuff, which is why I've seen several guides and whatnot recommend always putting a point into Luck at every levelup (esp. since there is no way to get a multiplier for Luck since it's not related to any specific skills).