Azaran on 14/6/2024 at 16:41
Just like music and tv, big studios just put out generic stuff that's been done a thousand times, instead of taking risks with uniqueness. Or they use the medium just as a means of propagating some social or political message, which has become a thing. I want to be entertained, not preached to.
A new Thief game wouldn't be anything special, unless done by a fully independent studio full of old school taffers. The FM's we get every month are better than probably most of what's out there now.
weylfar on 6/10/2024 at 12:31
I would like new Thief game returns to Dark age with new protagonist.
The Concrete Age on 21/10/2024 at 02:40
Quote Posted by Skaruts
I wholeheartedly agree. At this point I sincerely hope no one even touches this franchise ever again for eternity, because if they do it's gonna be absolute dog poop.
Because, first, it will of course have high fidelity graphics, which is actually not a good thing, because it's one of the things making games overly expensive and dragging out development for way too long, such that managers come and go, visions change, and the chances for development hell are much higher.
High graphical fidelity also makes games less satisfying, because it requires maps to be so cluttered (to be believable)
I remember Unreal Tournament 4 was a better game UNTEXTURED, or having a Sci-fi theme with white as dominant colour, (
https://www.youtube.com/watch?v=6xL2rcXI698) DM-Chill has a Hammerite abbey in the mountains vibe but it is a visual clusterfuck for arena shooters.
Same goes for (
https://www.youtube.com/watch?v=p9XgF3ijVRQ) Unreal 5.5 tech demo here (skip to 1:00), I won't be able to tell what is loot /junk.
weylfar on 22/10/2024 at 18:35
I'm enamored with BP and yet I strongly want new Thief. A part of me believes it's already in development.
Darkness_Falls on 27/10/2024 at 02:56
BP is good, but is not quite hitting the marks for me in terms of level design compared to original T2 game, for instance
Mortis on 22/11/2024 at 13:38
How much would a game like Thief cost to make ?
Man, if I had the money I would buy the IP and and open it up to the community which has done SO much in keeping this game alive.
If I were in a position to partly fund a new game I would go into it with the mindset that if it breaks even on development, that would be good enough.
My only requirement would be that along with the campaign, its made with the community and FMs in mind and makes it easier to build stuff.
It would great if you could have the game run with either toned down modern graphics or an improved version of Classic graphics (Fingers !!) in whatever capacity by just doing texture, model, lighting swaps.
No modern "dark and gritty" graphics where everything is just grey and brown. We consider Thief 1 as bland looking but it still had some colour.
Also no modern, unnecessary "realism" and "animated actions". I feel that the game mechanics should feel "gamefied". Its annoying and disrupts the flow in a game like Thief when you have an animation of Garret sliding a drawer open and sticking his hand in to grab each individual thing. The frobbing is quite annoying in the Dark Mod.
We want Thief 4 not Victorian Steampunk Thief Simulator