DMouse on 10/8/2003 at 19:50
If the only argument you have against using the sword is 'he's a thief, he shouldn't', you can scratch it, because the manual says it is useful for thieving and it was added into the game for a reason. There are many times when using the sword becomes very helpful on a thieving mission. Does the game say 'you've lost'! or 'You're not a true thief!' if you use it? No, it dosen't. So obviously it does nothing to botch up your thieving job if you use it. The plot goes on.
:bored:
Tuler on 11/8/2003 at 17:21
If I get into a sword fight I block.
Block strike, block strike, etc, unless I see a chance to not block and kill them.
Xmodule999 on 23/8/2017 at 17:03
From time to time because of bug that some AI can't attack me in NewDark.
downwinder on 23/8/2017 at 20:03
never used block,i just do the run behind them in a dark spot and blackjack them,even if alerted,i am that good at it now
McTaffer on 24/8/2017 at 03:40
I am well versed in the art of the circle strafe, so I have no need for blocking. Generally, I only ever end up in combat situations because I choose a straight up fight. Being detected for me always means getting behind the AI with a blackjack and smacking them until I find the narrow blind spot that lets me K/O them.
Cigam on 24/8/2017 at 16:05
Never block, and always rebind space to being purely jump, so I can happily run and jump without worrying about whether I am holding a weapon and he will block instead of jumping.
If I have to take on an enemy I might run away while charging up for an overhead swing, turn around and let him or her have it, then run away while charging for another overheader, and repeat until they are dead or forced into flee mode. Well, I might finish with a normal swipe if I know that is all that is needed.
Esme on 26/8/2017 at 12:31
I use the sword to take out haunts & to break down barriers, never used it to fight
Thinking Robot on 28/8/2017 at 16:21
I play thief sometimes in an aggressive way, but I use the blocking ability very seldom. First of all, blocking doesn't always guarantee Garrett will be spared from injuries (in the Dark Mod, the blocking ability is better by far). Circling the AI ist mostly enough to cope with it. If Garrett is in rather narrow places (like floors and tunnels), it is always a better choice to put the sword away and run to a more open area...
Sometimes the "Psychotic Mass Murderer Style" is a challenging and funny choice :sly:
Cigam on 2/9/2017 at 04:41
Does anyone else find the guards harder to kill in in T3 on easy than they are on Hard in T1/T2? With the earlier games you can run away until you have powered up to an overhead swing, turn around and whack and then repeat. They almost never get a hit in. But there is nothing like that in T3, and they do get hits in if using the circle-them strategy.
Tomi on 2/9/2017 at 10:39
It's a shame that the sword combat is such a broken gameplay mechanic in Thief 1/2, it ruins a big part of the immersion for me. Having to draw your sword and fight your enemy should be something exciting, it should feel dangerous. Too bad that the sword fights in Thief are so silly that I often just cast the Quickload spell instead. :erg: