GMDX Dev on 14/12/2015 at 03:38
Quote Posted by Yakoob
I think the issue you guys are having with platforming is that both of you are defining it differently. GMDX is NOT talking about just annoyingly jumping from platform to platform (aka Xen) like in a traditional 2D platformer or Mirror's Edge, but rather environmental / vertical navigation and manipulation.
Yeah, was talking about platforming as a whole. I like both jumping puzzles (HL) and more free-form platforming (Dishonored). Modern FP games just don't have it at all, Dishonored aside. NuFarCry does have some but it is not as engaging as I'd like, though still not mindless.
And agreed, HL2 is pretty boring. HL1 has more going for it.
I also like both the BOTM and Xen platforming. It's just platforming with extra conditions, buggy moments aside (if any). I don't have a problem with falling off the teeth a couple of times/simply saving on each tooth 'till you get it right. Xen could get a little silly with the extreme low gravity though, I admit that, but its something different and interesting.
EvaUnit02 on 14/12/2015 at 07:28
I remember that Doom occasionally had some of those "flip a switch and then dash over this series of platforms before they lower" parts. THOSE can fuck off.
EvaUnit02 on 14/12/2015 at 07:35
The trouble is that soldiers and policemen aren't Super Mario. Having a mantling system in certain games with particular settings and gameplay styles makes a lot more sense than indiscriminate bunnyhopping.
In a more "spectacular" fiction setting, yes, platforming would be a good fit, but certainly not in says grounded in military or law enforcement authenticity (Rainbow Six) or simulation (SWAT, Arma). Bunnyhopping in Counter-Strike was inherited from vanilla HL, but they nerfed it pretty hard with movement penalties.
icemann on 14/12/2015 at 12:23
Platforming if it's 2D kicks ass. In 3D not so much. Exceptions given to Jak and Dexter and Mario 64.
Thirith on 14/12/2015 at 12:54
The Ratchet & Clank games deliver good 3D platforming.
faetal on 14/12/2015 at 16:32
Where do things like Mirror's Edge and Dying Light fall in the realms of 3D platforming?
Sulphur on 14/12/2015 at 17:57
Not to mention the entire fistfuls of other titles like Mario Sunshine, Galaxy, Metroid Prime, Tomb Raider Legend/Anniversary, and the latter-day PoP games - PoP 2008 is an exception, because that game's gameplay sucks so hard, it could hoover entire potatoes through a straw. I guess Psychonauts could also fit on the list as a great game, but a great platformer, it wasn't.
ME and Dying Light? They're mostly FPPs... that is, first person platformers. Given the perspective, they're obviously 3D. And ME, at the very least, is extremely good at being a platformer. I haven't played Dying Light but it does seem more combat oriented than about jumping around, from what I've seen. Basically Dead Island, but with parkour.
eastgate2 on 14/12/2015 at 18:35
Quote Posted by Yakoob
There was this short brilliant webcomic once I can't find that basically said the best period of any medium is exactly when you are 12.
I was around 30ish between 1997-2002, but perhaps some close ones are right about my character for ever-nesting a child inside.
Or maybe those years were paramount of pc gaming both as a unsatured market and technical marvels
in the right dose.
Malf on 14/12/2015 at 19:59
Quote Posted by Sulphur
I haven't played Dying Light but it does seem more combat oriented than about jumping around, from what I've seen. Basically Dead Island, but with parkour.
Yeah, that's pretty much it.
To be honest, I wish they'd placed more focus on the parkour and less on the combat & crafting, but it's still a fantastic game.
heywood on 14/12/2015 at 22:03
Quote Posted by Nameless Voice
I personally also found HL1 much, much better than HL2.
HL2 had a lot of fancy things in it, but was overall less interesting than Half-Life was.
For me it's the reverse. HL2 was the highlight of the series.
HL1 had the better opening by far, and the better story. But I felt more immersed in HL2. It was the first game I played which actually pulled off a photo-realistic look, i.e. with environments that looked like real places and not either some blocky low-poly approximation or some fantasy world or some Unreal-like thing showing off colored lighting and lens flares. It was also the first game I played with realistic physics. And yes, some of the puzzles were contrived to show off the physics engine, but they were still more "real" and less contrived than HL1's puzzles. And finally, even though HL2 was completely linear, the level design tried hard to disguise it and I felt less artificially railroaded less often than in HL1.
For me, the Half-Life story line just got dumber game by game. By Ep 2, I was tired of it. That was the least interesting of all the Half-Life games for me.
Quote Posted by eastgate2
I was around 30ish between 1997-2002, but perhaps some close ones are right about my character for ever-nesting a child inside.
Or maybe those years were paramount of pc gaming both as a unsatured market and technical marvels
in the right dose.
Same here. I was in my late 20s.
When I was age 12, I was playing Atari 8-bit family games. The only one I remember fondly enough to go back and play today (if I could) is
Archon. A couple years later I got a C64 and forgot all about Atari 8-bit. I still play some C64 games occasionally, but don't hold them in as high regard as the late 90s/early 00s PC games. TTLG'ers span a pretty wide age range, which says something about the universal appeal of these games, even though we are a small crowd overall.