GMDX Dev on 13/12/2015 at 07:51
^yes, yes.
Quote Posted by Starker
By that logic, if you like SS2, then you must like respawning enemies and weapon degradation, because there's a shitload of it from start to finish. Or if you like Morrowind, you must like cliff racers.
Yes, that was a little illogical. However, Half-Life is
extremely popular, and is one of the highest-selling PC games of all time. Considering 1/3rd of it consists of platforming, what does that tell you? That it's a beloved game despite that third?
Quote:
Yeah, I think we got that loud and clear. That's your attitude throughout the thread in a nutshell. Anyone not liking a feature of a game is just a whiner and you're the enlightened gamer tha.t knows better
I apologize if my attitude is aggravating. I feel very strongly on the subject. Resorting to attacking my character does possibly indicate my arguments are flawless though, previous post aside ;)
As you may have noticed, when the subject changed to music and narrative you all became the elitists and I stepped back some, knowing my place. We aren't that different.
Starker on 13/12/2015 at 08:05
Quote Posted by GMDX Dev
However, Half-Life is
extremely popular, and is one of the highest-selling PC games of all time. Considering 1/3rd of it consists of platforming, what does that tell you? That it's a beloved game despite that third?
I might be a tad biased, because I think Half-Life is one of the reasons linear corridor shooters got so popular, but I don't really think platforming was the strongest point of Half-Life and neither do I think that SS2 is so fondly remembered because of the platforming. For me, first person platforming is fine in small dosages or in games that are built for it (Mirror's Edge), but I definitely could have lived without the longer jumping sections in both HL1 and SS2.
Also, Thief, for example, gives you tools to handle the verticality, such as mantling and rope arrows. In Half-Life, your only option is to jump from platform to platform and save/reload as necessary. This is not really fun for me.
GMDX Dev on 13/12/2015 at 08:10
Take the platforming out of it and it really would just be a linear corridor shooter with the occasional puzzle. If Black Mesa did such a thing it would have been slammed, I guarantee it.
PigLick on 13/12/2015 at 09:14
Quote Posted by EvaUnit02
Going back to the 1990s, it was also the heyday of Graphical Adventure games - virtually an entire genre that is a haven of crap game design. Eg pixel hunts, moon-logic puzzles, limited solutions to puzzles. Who is to blame? Technology is definitely one culprit. Having to work with the technological restraints imposed by the onset of graphics in Adventure games limited the imaginations of game designers.
This harkens back to what Frog and me were discussing regarding tech in music. I actually think that having to work within those kind of limitations encourages creativity and imagination. A good example would be lets say The Beatles White Album being recorded on 4-track analog desks.
Jason Moyer on 13/12/2015 at 09:42
That would be a good example if the White Album hadn't been recorded on 8-track. And regardless, the Beatles were basically using infinite tracks for a few years by that point since they'd just keep mixing stuff down if they needed more.
Er, I mean, that's a good example anyway I guess despite my being a pedant. People impose real and/or artificial restrictions on themselves all the time in order to foster creativity. Then again, there are AAA studios that do that now (Bethsoft, for example).
PigLick on 13/12/2015 at 10:02
Yeh you are a terrible pedant ;)
I know they bounced tracks, hell they used to use multiple 4 track machines etc. The point was that it was an amazing thing, and the limitations of the technology - oh wait I just read the rest of your post.
On a side note about the Beatles, there was a book released around the time of the big sgt pepper anniversary (20 yrs?) called the Beatles Recording Sessions. It catalogued all of their recording sessions from 64-69 i think and it was an incredible read. Each session notated, who played what, what was on each track etc. The amount of stuff Paul Mcartney played is quite boggling. (Taxman guitar solo is a great example)
And it wasnt really infinite tracks, because of the loss of sound quality from bouncing on analog tape, so there is a certain point where it just becomes mud. And it wasnt a restriction, they were using the best quality gear available at the time.
faetal on 13/12/2015 at 12:16
Quote Posted by GMDX Dev
Resorting to attacking my character does possibly indicate my arguments are flawless though, previous post aside ;)
You present your arguments as inflexible. Doesn't mean they are correct just because people choose not to engage with that.
Quote:
As you may have noticed, when the subject changed to music and narrative you all became the elitists and I stepped back some, knowing my place. We aren't that different.
Competence / knowledge != elitism. Elitism is thinking that the most refined preferences are the only valid ones. Kind of like your entire tone in this thread. What you may not appreciate, having been registered here all of a month, is that we're used to stuff like this - it's relatively common in niche forums.
PigLick on 13/12/2015 at 12:21
Yeh GMDX, you are welcome here for sure, always good to get new discussion going, but you have to realize the huge history of these forums and how well a lot of the ppl here know each other. We've been doing this shit for quite a while now ;)
Mellow out a bit, and lets talk gaming!
Mr.Duck on 13/12/2015 at 12:54
*Shags the newcomer*
Welcome GMDX!
GMDX Dev on 13/12/2015 at 13:06
I've definitely intruded in a long-time home to many, I recognize that. I'll take some steps back. I'm mellowed. You're a respectable bunch personal attacks aside (though probably deserved), and therefor worth it.
As for my arguments presented as inflexible, try to flex them regardless of what I say, if you can ;)