zacharias on 11/12/2015 at 15:58
Quote Posted by GMDX Dev
It makes art dynamic. Adds more dimensions to it. It's the advanced art form. You can have a whole movie or book
within a game, thus potentially superseding the traditional mediums.
With respect, I don't think you have understood the point I was trying to make at all. Saying gaming is a superior art form 'because you can have a book or movie within a game' is a retard level argument, and I suspect you know this.
As always, it's about what you actually do with it..
GMDX Dev on 11/12/2015 at 16:06
So what is it about System Shock 2 that wasn't good enough as an answer? How does it not put the interactivity of the medium to exceptional use?
froghawk on 11/12/2015 at 16:09
Quote Posted by GMDX Dev
I think Looking Glass proved to the snobs paying attention that gaming is the most advanced form of art. Games incorporates a wide array of other forms of art, then makes it all interactive. It has the most depth and the most to give of them all as it stands. Sure, gaming is still in its infancy, but it has already superseded film and such by far.
They SHOULD be and have the potential to be, but no. Because in any given department, they don't hold up. Can game writing compare to even average great literature? Absolutely not - most of it is aimed at a 12 year old audience. Is game music the best music around? Not in any respect - it's not the best produced, it's not the most harmonically interesting, it's not the most rhythmically interesting, not the most expressive, not making the boldest statement, etc. Frankly, most of it is trite. I think visual art is the arena in which games are the most competitive. Basically, the manifestation of the total potential of the genre cannot be reached until 1) all of the individual elements are of extremely high quality and 2) all of them come together to form a greater statement, instead of a mindless diversion (or a game where each element doesn't blend as well as it could due to too many cooks).
Are there games that have achieved this? A select few, sure. Silent Hill 2 comes to mind.
And I'm not saying I have a life, but I certainly have no patience and a guilt complex about wasting time. But I'm not talking about rushing through and not properly exploring everything - I'm just talking about getting stuck on the same boss fight for 1,000,000 hours or getting lost in the Thieves Guild for days. To me, that is not fun at all.
Quote:
Genres have been killed off or are barely supported by niche communities.
So what? That's TOTALLY NORMAL. It's happened repeatedly in ever genre that's ever existed. Oh no, sonnets and doo-wop died off and are only being supported by niche communities, literature and music are dead!!!
GMDX Dev on 11/12/2015 at 16:15
Quote:
Is game music the best music around? Not in any respect - it's not the best produced, it's not the most harmonically interesting, it's not the most rhythmically interesting, not the most expressive, not making the boldest statement, etc. Frankly, most of it is trite.
Well that was an
extremely bold statement.
Quote:
So what? That's TOTALLY NORMAL. It's happened repeatedly in ever genre that's ever existed. Oh no, sonnets and doo-wop died off and are only being supported by niche communities, literature and music are dead!!!
No. It is totally normal for something new to take its place. All we've got new is the non-game genre. And even if it is normal, how does that add to the defense of modern inferiority? We've gone from so much variety to a much narrower focus to no real benefit.
froghawk on 11/12/2015 at 16:21
No more bold than any statement you've made in this thread. You're coming at this is a game developer, I'm coming at it as a classically trained composer who makes sheet music for a living and writes theory articles. So of course we're going to be overly opinionated elitists in our own way, but that statement is objective. If we're going to talk innovation, then no game music innovates on the level of, say, Miles Davis or Gyorgy Ligeti, and since, by definition, it has to fit someone else's creative vision rather than express something directly from the artist, it's never going be as much of a personal expression.
Now, the question is, does it have to be? I would actually say no. To ask games to innovate at a high level in all of the media they engage in is absurd. But to ask every element all work together, regardless of quality or innovation, is entirely fair, and since you bring up SS2, I think that's a good example of that:
Quote Posted by GMDX Dev
So what is it about System Shock 2 that wasn't good enough as an answer? How does it not put the interactivity of the medium to exceptional use?
Well, it does, but if you look at the individual elements, none of them are special. The plot is based on some pretty standard sci-fi tropes and the writing is largely unexceptional (though exceptional for games in the sense that it's not offensively bad). The music is enjoyable and enhances the atmosphere, but it's pretty standard modal-diatonic rhythmically square furniture music. The art and visuals never really stood out to me, aside from having a nice atmosphere. Level design is fantastic of course.
But I think that's the key. All gaming needs is for each element to be competent enough and focused enough that it all comes together to create something greater. And I think the fact that the individual elements of a stellar game like System Shock 2 aren't particularly remarkable in their respective media demonstrates just how awful they are in most games.
Quote Posted by zacharias
I haven't played a game that really excited me in years now, so I have some sympathy with your position. However, the
'games are a wagnerian total work of art plus interactivity ftw' thing kinda makes me chuckle.
It seems to me with a great work of art you are talking about a genius level mind together with total mastery of technique/craft side of things, to produce something mesmeric. Interactivity actually works against this in many ways, in part because it complicates things so radically and the form will of necessity be very different. With player agency the author gives up total control of the form the experience will take. It is a trade off.
Now this is fair.
GMDX Dev on 11/12/2015 at 16:31
Indeed I'd be out of my depth if I argued further as yes, I have no real experience here, but I am extremely fond of game music...and if it isn't innovative how can it be its own thing with its own sensations to provide?
froghawk on 11/12/2015 at 16:34
Well, that's not really the point of soundtracks, is it? Most soundtracks in games or film are based on a series of tropes and cliches to evoke whatever feelings directors or developers are looking for in a certain scene or level. They aren't meant to innovate or provide unique sensations, nor are they meant to stand out or even grab your attention. Which makes it especially noteworthy when they do (for example, Kubrick's use of Ligeti and Pendercki in the third act of 2001 to evoke an extreme sense of otherworldliness).
But in a lot of cases, a soundtrack grabbing your attention is actually a bad thing, since that frequently means it's not properly blending into the patchwork of the rest of the film/game. So it's very difficult to create a soundtrack that both fulfills its purpose AND innovates, and most directors and project directors are actively looking for recycled crap (i.e. I want this cliche thing that evokes this feeling here) and don't give composers any room to innovate at all.
zacharias on 11/12/2015 at 16:35
Quote Posted by GMDX Dev
So what is it about System Shock 2 that wasn't good enough as an answer? How does it not put the interactivity of the medium to exceptional use?
I never said SS2 did not put the interactivity of the medium to good or even great use. But it was still having to balance the needs of storytelling together with gameplay constraints. Also, there's no reason to suppose a book or film or opera of the same subject would be necessarily worse, if made by a gifted enough artist.
To quote myself, '
With player agency the author gives up total control of the form the experience will take. It is a trade off.' Control of the form was traditionally the thing an artist had complete control over. This is necessarily given up to some degree with an interactive medium. If you are a mod author, you must have experienced this at least in part(?)
Hence in practice games aren't some uber medum. Like every other medium, they have strengths and weaknesses..
froghawk: isn't '
average great literature' an oxymoron? hehe. I would agree visual art is probably the most competitive area, but it's probably due to gaming's links to constantly improving tech. Also there's still an awful lot of derivative game art about.
froghawk on 11/12/2015 at 16:41
^Nailed it on all fronts. (Absolutely an oxymoron, yes, I think I was trying to say decent literature haha)
And another thing that complicates this is the method of interactivity. Like we were all recently discussing in another thread, it all defaults to violence.
So let's say we compare a classic art film, Tarkovsky's Stalker, with the game Stalker, which is generally recognized as great around here. In this case, the film version clearly wins despite the complexity of the game, but they're two completely different entities precisely due to the necessity for interactivity. Stalker the film would make for a terrible game, a walking simulator at best. But at the same time, turning it into more of an action-oriented entity centered around violence in the game reduces its artistic value to me (and I certainly find the visual design, writing and scoring of the film superior to the game version, in addition to the overall message and level of thought provocation). So I think there's an argument to be made that interactivity reduces artistry by necessity in some ways, at least in terms of what people have found to be fun. Most games fail to transcend the action movie in moment-to-moment depth, and that is precisely the problem with the medium right now - even in more complex cases. Avant-garde games are a rarity.
Starker on 11/12/2015 at 16:48
SS2 is a great, but deeply flawed game. The Med/Sci level music alone is testament to that: [video=youtube;mQQYbd5WFrk]https://www.youtube.com/watch?v=mQQYbd5WFrk[/video]