Silkworm on 30/10/2008 at 14:51
If you pay close attention, JC never actually joins the NSF, when asked "you with the NSF?" He says "I'm enemies of the people who took over France, if that's what you mean" or something like that. He acknowledges that him, the NSF, and the Illuminati have enemies in common, but until the end of the game he never "picks a side"
ZymeAddict on 31/10/2008 at 03:53
I think it's also implied that what is called the "NSF" is actually a very decentralized group with no single "battle plan", so to speak. It's more just a general direction people turn when they have become extremely desperate under the current situation and are looking for a way out.
So while one particular cell might do something grossly unethical (like taking hostages), they don't necessarily speak for the movement as a whole.
BlackCapedManX on 31/10/2008 at 08:43
Quote Posted by D'Juhn Keep
Why didn't you just shoot them without killing them until they get scared of you and run off?
I'm pretty sure I'd done that in a few parts of the game, such as
getting rid of Anna so I can still talk to Lebedev, and they can both live, but here it doesn't work because
there's an MiB right out side Savage's daughter's holding cell, and as soon as anyone goes alert he opens the door and shoots her. I think if I'd spent an innordinate amount of time orchestrating something I
might have been able to make it work, but I also wasn't rocking a lot of resources since I rarely used any to get by. And at that part of the game there's so much in the way of "fighting levels" that I was kind of sick of finding new ways to get by everyone, and once I realized that I could bypass that level nearly instantly without going against the rules I'd set for play, I figured "screw it" and just let them kill her.
D'Juhn Keep on 31/10/2008 at 11:10
Cold, man, cold. :cool:
I think I'll give it a go when I get to the Gas Station (though it'll be pretty tricky as I'll have all 3 heavy weapons). If you drop down inside the cell and use yourself as a human shield while incapacitating the MiB and MJ12 guard in the room it should work. I'll let you know!
DDL on 31/10/2008 at 11:36
Not sure it'd work: MIBs have a minhealth of 0.0 (minhealth being the property that determines how low their health has to get before they decide to run instead of fight), so I suspect he'd never run even if virtually dead.
You might be able to have some success by blocking people in with crates, though I don't know how many there are on that level..
D'Juhn Keep on 31/10/2008 at 15:53
If you shoot an arm off them they drop their weapon and run. Flash fact!
DDL on 31/10/2008 at 17:01
Hah, good point. :p
(AugTarget ftw?)
BlackCapedManX on 31/10/2008 at 23:54
Quote Posted by D'Juhn Keep
If you shoot an arm off them they drop their weapon and run. Flash fact!
That works so well in context to the play-style. JC: "Look guys, I'm a pacifist, so I'm not going to kill you, and I'm not even going to knock you unconscious and sneak by, but that doesn't mean I won't render you a quadrapalegic by the time I'm through 'persuading' you to leave the area so I can go about my business un-hampered."
lost_soul on 1/11/2008 at 09:40
Well, let me put it this way. Sometimes by the end of the Hong Kong portion of the game, the only person roaming the streets is Gordon Quick. :) I even destroy the bots after I scramble them and make them attack the guards. One time I got Gordon to take out the bot with his shotgun. The bot must have shot him like 1000 times! Of course I also just HAVE to get into a sword fight with everyone in Tong's compound... "Just like the movies." One time I brought a dead NSF terrorist back to UNATCO HQ after the first mission and the UNATCO troops toasted me!
[Carnage] on 2/11/2008 at 23:33
Now THAT'S replayability