oleg on 22/10/2008 at 20:29
Actually, I also never save any games in which I kill "innocents". But there are no innocent people in the world, as I said earlier.
ZylonBane on 22/10/2008 at 20:53
Quote Posted by heywood
Letting the transgenics go on a rampage can be amusing though.
Once, I tranq'ed the cute secretary in the MJ-12 lab under UNATCO HQ, then let the Karkians devour her alive.
I felt bad.
Peanuckle on 23/10/2008 at 01:45
The homeless man in chinatown who says "I was walkin here!" like he owns the place.
I boxed him in with boxes and bags, then lit them on fire with a flare dart.
MUAHAHAHAHAHAHAHAAAAAAAA.
I also tend to GEP people who annoy me.
ZymeAddict on 23/10/2008 at 03:09
Quote Posted by ZylonBane
Once, I tranq'ed the cute secretary in the MJ-12 lab under UNATCO HQ, then let the Karkians devour her alive.
I felt bad.
Hm, I seem to remember that being a strategy put forward by the "Sunglasses at Night" walkthrough.
I think I tried that too once. It actually works quite well. :ebil:
Neb on 23/10/2008 at 03:48
The last time I played the training mission I put Private Winslow down on the bed, quickly picked him up, and then took him along for the ride.
The hardest part was getting him across the jumping puzzles. You have to jump and then throw him to get him to the next ledge.
Right at the end of the course I blew him to pieces with LAMs. It reminded me of the Companion Cube - except this time, the Glados demanding its destruction was the nagging feeling in my head that the exposition after completion wouldn't include "Christ! Didn't we tell you to leave Private Winslow back where you found him?"
BlackCapedManX on 23/10/2008 at 05:36
I often prefer to kill as little as possible, and DX creates enough of an immersive (as much as it's a buzzword, DX is one of the games that embodies it) "read-world" that I feel strongly against slaying people I have no reservations against.
I've played through in both a "kill/tranq no one" and a "kill everyone" approach, and the "kill everyone" made me feel quite uneasy, whereas the "spare everyone" felt like enough of an accomplishment and worthy cause that when it got to Savage's daughter and I realized I couldn't free her without knocking someone out that I had such a philosophical segfault that I had to actively remind myself that it was a game and that I couldn't control the actions of the NPCs (and unfortunately she had to die or come with me to get the gate open, it was very tragic, very tragic.)
[edit]Spoil tags because it occurs to me oleg probably hasn't beaten the game yet.
Peanuckle on 23/10/2008 at 16:44
Wow D'Juhn, that must've taken awhile too. I usually just run by them with ballistic shield and aggressive defense and faster running on.
The_Raven on 23/10/2008 at 19:21
No love for thermoptic camo/cloak and silent running, I guess. It's funny since you can pretty much walk out of Versalife after uploading the nanotech rom for the dragon's tooth if you have enough bioelectric cells.
D'Juhn Keep on 24/10/2008 at 00:43
I'm in the middle of playing with Silent Running for, I think, the first time. Certainly the first time I've ever maxed it out and used it lots. It really does rock. Nothing beats silently jumping down behind someone and knifing them in the back.
Which I enjoy because they deserve to be killed, obviously!