scumble on 1/10/2017 at 21:08
I could have used the in game tutorial tips pointing out the bedroll. In a way I'm not sure why you need an object to rest. In Pillars you got "camping supplies", but it's not the most interesting thing to do, buying an arbitrary object to rest for a bit.
I have been spending a few more hours on it today, and it's still not striking me as an easy game on the lowest difficulty. It is not so bad now I've managed to find a couple of extra skills and slightly better armour. It also seems like I need more skills to counter status effects.
Also, it isn't possible to sell junk to merchants for extra gold? At least not in FJ
Nameless Voice on 1/10/2017 at 21:28
There is a tip telling you to use a bedroll for rest, I got it on the ship at the start.
Also, you can sell junk to merchants, just make sure you get them to give you something in exchange (since by default it'll give them the items for free if you don't also put some of their gold on the table.)
Renzatic on 1/10/2017 at 21:45
Though it is a good idea to throw the occasional free thing to your favorite merchant, since it'll improve their reputation with you, lowering prices.
Malf on 2/10/2017 at 10:55
Yeah, when I find a useful merchant, the first thing I do is change to the character with highest Barter then gift them some cash. At my current stage in the game, this means something like 1,200g to get a 100 reputation with them, but with high barter, you quickly recoup that initial investment. Especially when you consider that my thief is robbing them blind while the barterer keeps them occupied.
One of the complaints that's doing the rounds over on the game's official forums is regarding number bloat. I didn't realise what they were on about until I got halfway through my current chapter, but it gets so bad, you spend more time shopping than you do adventuring. To that end, I've installed a mod to r(
https://www.nexusmods.com/divinityoriginalsin2/mods/58/?) emove number bloat. And as I saw there was a version with number scaling completely removed, I thought I'd give that a check. And it works really well, definitely making gear last longer and making uniques actually become relevant and potentially last the entire game.
Saying that though, I think it may have made combat significantly easier, so there's probably still some work to be done on the mod.
But it also proves something I've thought might be the case for a LONG time now; RPG systems don't necessarily need hit point and armour numbers to increase every level to remain engaging. A wider variety of choices is much more important than ridiculous power level scaling. This handily makes certain things make sense where in more traditional systems they don't, such as a kobold at level 20 being able to wipe out a party several levels below it, that can in turn wipe out an otherwise identical kobold several levels below that of the party.
It's something I think they honestly should have done in Witcher 3; it would have made the experience much more consistent.
scumble on 2/10/2017 at 17:03
Well, if all that happens is increasing numbers you might as well be playing with a spreadsheet.
I haven't got to the stage where that might be annoying. I'll have to look at mods. This is my third attempt and I've only just got the hang of picking up enough stuff to keep up with the enemies. It seems like you have to learn the best quests to do in which order to come out with a good balance in the early stage.
Renzatic on 3/10/2017 at 21:35
Here we all are, trying to suss out the intricacies of the games combat system, and this guy shows up, already exploiting them to maximum effect not even a month after its release.
Kinda makes you feel inadequate, doesn't it? Geez.
scumble on 4/10/2017 at 19:14
To be fair, he is bypassing the game dialog etc. to speed through. It's not the same as having the full experience. Did he spend the whole time trying to speedrun and not actually play it normally? It doesn't really appeal to me as a way of playing games.
scumble on 6/10/2017 at 18:45
Still trying, although whenever I think I'm keeping up with the game I get hit with an impossible battle. I was wandering past the burning pigs and then ran into 4 undead and some big void creature - was that related to me taking off my source collar?
If I'm playing "easy", what do you have to do at harder difficulty levels? Still scratching my head a bit...
[edit]A little bit of reading is revealing mixed opinions on difficulty, and the patching might be unbalancing things. So maybe it's not just me...
I still do think that "easy" shouldn't give you one easy battle and then destroy you in a second battle round the corner.
Renzatic on 6/10/2017 at 19:05
I'm playing it on easy, and those early rounds were pretty tough.
The one best thing to do early on is use escape when you start getting overwhelmed. Really tough battles can be fought through hit and run attrition, rather than a full on slog from beginning to end. If you start getting into trouble, tuck tail and run.
Also, it's a good idea to never group your guys together before a fight. If you're able, position people where they're at their best. Your mages and rangers on high ground, tanks on the front line, rogues in the back, etc. Oh, and always try to get the first hit in, preferably with a mage casting an earth or fire spell to slow them down or whittle their defenses.