scumble on 30/9/2017 at 14:18
I was stuck in the Fort Joy holding cells for some time as the key that opens the door to the upper floor had been hidden by a broken table top during the fight with the Magisters. I think this was unlucky - had to look through various walkthroughs to know that the key was supposed to be there...
Malf on 30/9/2017 at 17:51
I had a great bit of classic Divinity game-play today.
I abandioned my first save last weekend for one with a group made up of origin characters. I've got Sebille as a Rogue/Polymorph, Ifan as a Ranger, Fane as a Rogue/Necromancer/Summoner and The Red Prince as a dedicated Warrior with a 2-hander.
When I got to Driftwood, a Magister recognised Ifan, and a fight kicked off that involved absolutely everyone in the town square, so I re-loaded. I realised that Driftwood was going to be a pain as long as I had Ifan in the party. Sure, I had Fane's Mask of the Shapeshifter at this point, but only Fane,,, wait, could other party members use it too?!
Turns out, they can!
Ifan's wandering around Driftwood as a dwarf, completely anonymous!
Love that the game's systems are robust enough to support that kind of lateral thinking :)
scumble on 30/9/2017 at 20:57
I feel I'm doing something very wrong here, because I'm playing on "explorer" and I can't see how the battles I'm getting into are even possible to win with my party at this level.
I've only just got out of Fort Joy and I couldn't possibly beat the Void Salamanders or the undead near that injured magister...
Malf on 30/9/2017 at 21:12
There's sort of an unspoken sequence to doing things. If you're finding fights too hard, check the levels of the enemies, then come back when you're a level below, equal to them, or higher. The other thing is that possibly the most important civil skill is probably the easiest to pass over: Lucky Charm. While Thievery is pretty invaluable, Lucky Charm, when at a high level, gives you great drops every 6 or so containers.
And the major thing to consider in combat is armour. Before attacking, check to see which armour stat is lower on your target, then attack with skills that do damage to that type of armour. That way, you start damaging their hitpoints earlier, and once that armour's gone, you can also use crowd-control skills that are otherwise blocked by that armour.
There's also a MAJOR combo that's worth learning on your rogues:
Once you've destroyed an enemy's Physical armour, use Rupture Tendons followed by Chicken Claw. Rupture Tendons damages the enemy when they move, and Chicken Claw turns them into a chicken, at which point the only thing they CAN do is move. Most enemies will walk themselves to death with this combo.
scumble on 30/9/2017 at 22:09
I think I may have missed picking up some useful gear like a bedroll as well. I guess this is enough for tonight, but I may end up starting again a third time and conisdering getting defense against all the fire attacks - I lose a lot to burning.
I need rupture tendons and chicken claw to do that of course. It seems with the game you have to find out what you should be doing and go through again to do it properly.
Renzatic on 30/9/2017 at 22:35
Rangers are another great class to consider. They start out okay when you're in Fort Joy, doing a decent amount of damage, with a few interesting mix of abilities. But when you reach the 2nd act, you get a spell called Tactical Retreat that allows you to instantly warp your ranger anywhere on the battlefield that's within their field of view. A ranger with a good bow, 5-6 points in Huntsman, and tactically retreated on top of a tall platform will absolutely murder anything below them.
Also, if you're going with a tank style warrior, forego the temptation to dump points in dual wield, and go full on sword and board style. Shields not only add a metric fuckton to your physical defense, but you get a skill called Bouncing Shield fairly early in the game that does OBSCENE amounts of damage, especially later in the game.
scumble on 1/10/2017 at 10:10
Thanks for the info, I'll try again. Whatever I'd done if felt like I'd broken the intended progression somehow, missing a load of items and XP. On the easiest difficulty I wouldn't expect to be just scraping through the essential fights and being destroyed in the fights on the side like Kniles the Flenser, which would have been impossible.
While I was playing I found the only origin character that was doing much physical damage was Sebille, using backstab and dual wielding daggers. The other issue is that I was lacking a load of armour that the enemies had - are there more quests in Fort Joy yielding items helping with armour?
Try Beast as a ranger, or is the Red prince easier? Lohse seems a bit weak as her basic attacks don't do much given the stuff she starts with.Ifan with a crossbow seemed ok, but I didn't have enough armour for him
scumble on 1/10/2017 at 15:48
I'm reading some tips now as I've often found myself missing things in game systems and giving up. Reading (
http://guides.gamepressure.com/originalsinII/guide.asp?ID=41470) this one I think my problem was as simple as this:
Quote:
5. Don't skip side quests. The game offers hundreds of quests and rewards for some of them aren't proportionate to amount of time dedicated to them, however, you should always try to complete side quests. You can't fight with enemies infinitely because there is a specific number of them and a lot of experience comes from those quests - if you skip them you can quickly lead to a situation in which your team becomes too weak for you to continue playing. Descriptions of all quests can be found in the later part of this guide.
The game obviously isn't designed for you to go straight through the main quest, but nothing stops you going ahead because you aren't at a high enough level. Skyrim had a few level caps on quests to make sure you didn't get stuck, in fact I think it was a very forgiving RPG (many complained about the reduced complexity). In this case I got stuck at an unfortunate point where you can't return for extra XP because the game doesn't allow you to easily stroll back into the previous area.
So my advice for any RPG initiate (or at least someone like me who hasn't played them enough) is to read the tips before getting into the Frustration Zone. Also don't start a game like this when you're ill...
Nameless Voice on 1/10/2017 at 15:57
With great freedom comes the freedom to make the game much harder for yourself.
Pyrian on 1/10/2017 at 20:41
If a typical player needs tips from an external guide to understand basic systems, the developers have failed at game design. No excuses.