Gechmir on 9/2/2009 at 17:07
As similar as this sounds to the other topic in here, this is another issue entirely :V Replaying Deus Ex, and finding it to be more awesome than before. This is good of course!
Anyhow, it's going great until I hit this part where you head to NSF HQ and send off the distress signal. I wasn't thinking and only told the computer on the top level to open the adjoining room's door. Didn't tell it to move any of the satellites. Dunno why, just did it.
Well, I went in to the other room and sent the signal. Paul told me to adjust the satellites. I go "oh. Stupid of me." I head in the next room, rearrange the satellites, then re-send the signal. Nothing happens. I get the UNATCO guys coming after me and the angry message from the FEMA dude, but that's it. Unfortunately, I was operating only off of quicksaves, and this game (at least how I'm playing it) doesn't do multiple saves so I can skip further back :(
I looked through cheats for some way to leapfrog over this. No "complete objective" cheats, and the level-skip just warps me to another map with an empty inventory, no objectives, no augs, no skills, etc. Any hints, guy? I really don't want to restart a new game. Trying to finish this before The Nameless Mod comes out :(
Running this on Windows XP, and yes, I have 1.112fm installed. I am running GOTY Edition.
Gechmir on 9/2/2009 at 17:58
Hm. Odd. Scratch that.
I went back to the 'Ton to handle something (the JoJo quest) just for shits and giggles. I headed upstairs toward Paul out of curiosity and the story went onward like normal. Of course, it still expects me to send out the distress signal on my objectives, but... Well... I think we're past that :V
DDL on 10/2/2009 at 17:00
When you say level skip, do you mean you just entered "open levelwhatever" in the console?
Coz that literally just opens that map, as if you were playtesting it in the editor or whatever: it doesn't carry your player across, it spawns a new one in the opened map. This'll screw your travel variables (including inventory, augs, skills, saved skillpoints, goals, and so on).
Use the legend menu instead (type legend at the console, after enabling cheats), and click load map, and select your map, while making sure the 'travel' checkbox is ticked.
And don't worry: the message sending goal is one of DX's screwier bits of scripting: it seems to go wrong more often than any other aspect of the game.
Macha on 12/2/2009 at 20:56
That objective stayed with me the whole way through the game. Annoying but at the end it was just a cosmetic blemish. Would ya worry?
Blaze on 22/4/2009 at 00:25
Quote Posted by DDL
the message sending goal is one of DX's screwier bits of scripting: it seems to go wrong more often than any other aspect of the game.
I've found one of my favourite glitches there, too.
After sending the distress signal, the UNATCO troops doesn't turn on you, if you leave the computer room through one of the windows and if no UNATCO people notices you on the roof [the door seems to behave like a trigger, similar than the window of Paul's appartment in the time of the raid]. For this, the easiest way is to knock out or kill the commander on the rooftop before you send the signal, and than, you can just walk away peacefully in front of all the UNATCO guys while Walton Simmons is mumbling about his nasty orders in your cyberlink... :laff:
Conclusion: You can see now, that Deus Ex 3's sqad leader system will not be a completly new thing in the series, it has its roots; it was an organic gameplay element in the good old first part! (Important that not in IW!) If you take out that commander on the rooftop (at least, based on his uniqe sentences, i suspect that he is in charge there), than the other troopers will just ignore Simons and their job to kill you: so without leader, they are brainless, muhahahaha..... :eww: