Aja on 17/7/2014 at 20:16
You're not a mute character in Fallout, though, because you have all the dialogue choices. You might not have an actual voice, but you certainly communicate.
Slasher on 17/7/2014 at 22:44
That's true, though like in Dishonored, whatever you "say" to other characters is dependent on the player's choices. The player-character him or herself never talks, as far as I can remember, without the player's initiative.
That's not to say I really want Gordon Freeman speaking during the next Half-Life game. I've come to imagine he's communicating through other means, like ASL or little LEDs on his suit, maybe like Commodore Pike from Star Trek. I mean, speaking Gordon could work, but I would want an explanation as to why he was quiet before, and not some lame retcon like "his mouth was full of marbles this whole time!"
Tony_Tarantula on 18/7/2014 at 00:29
Quote Posted by Slasher
That's not to say I really want Gordon Freeman speaking during the next Half-Life game. I've come to imagine he's communicating through other means, like ASL or little LEDs on his suit, maybe like Commodore Pike from Star Trek. I mean, speaking Gordon
could work, but I would want an explanation as to why he was quiet before, and not some lame retcon like "his mouth was full of marbles this whole time!"
The thing is.....there's a fundamental narrative difference between Half Life and games from the "Looking Glass" school of thought. The former is fundamentally about the concept of "false" player agency, where the player is allowed to feel temporarily in control when in reality everything Gordon does is subtly manipulated by a higher power. As such taking away Gordon's speech is consistent with that by taking away yet another means of interaction and control over the world. Deus Ex/Dishonored are heavily focused on how the player character's actions can impact the world.....and allowing the player character to speak helps with that because it equips the player with another means to influence the game world.
faetal on 18/7/2014 at 08:55
All this is making me want to play HL2 again.
TannisRoot on 1/8/2014 at 20:30
Here's to hoping this one won't be so insanely grim-dark.
SubJeff on 2/8/2014 at 13:00
Dishonored wasn't grim dark.
Tony_Tarantula on 2/8/2014 at 14:22
Quote Posted by SubJeff
Dishonored wasn't grim dark.
Wrong terminology, right sentiment. It was beyond depressing.
Jason Moyer on 2/8/2014 at 14:31
I dunno, I got the lollipops and rainbows ending so I can't really agree with that.
Tony_Tarantula on 2/8/2014 at 14:34
Which was literally 30 seconds of an 8-10 hour game. The rest of it involves plague, rats, starvation, tyranny, the government killing off its own citizens, corruption, torture...you name it.
Renzatic on 2/8/2014 at 19:05
It was grim and dark, but not necessarily grimdark.