Judith on 1/9/2017 at 16:07
I saw the DLC priced at EUR 18.99 in the online stores, but I'm not getting it on day one either. They had performance problems in main game, I want to see how it runs and I'll wait until they sort out such problems.
Fafhrd on 2/9/2017 at 05:53
Quote Posted by Brethren
Unrelated to the above, I just saw the upcoming DLC (Death of the Outsider) costs 30 bucks, that's pretty pricey for an expansion. But I guess it all depends on how much content there is. I may actually wait for a review or two to see what it's all about before buying.
It IS a standalone title. Not a DLC.
I'd also guess it's going to have benefited from all the patches and optimizations of the original Dishonored 2. Not like they're going to make major engine changes for an expansion.
Jason Moyer on 2/9/2017 at 06:09
If it ends up with about the same number of missions as Knife Of Dunwall/The Brigmore Witches combined then I think $30 is more than reasonable.
froghawk on 2/9/2017 at 19:39
I expect it will probably be about that size, but minus the level recycling.
Jason Moyer on 3/9/2017 at 04:48
I'll be kinda disappointed if there isn't at least one recycled level somewhere, that seems to be a Dishonored trademark.
samIamsad on 9/9/2017 at 16:34
1) Clockwork Mansion atrium. 2) Royal Conservatory hall. Is it confirmed that these remain the two "rough spots" of the game, similar to the reactor room on Prey, because everything else I'm pretty happy with so far, in particular as I'm still running on entry level Sandy Bridge hardware from 2011 else paired with a GTX 1050 ti now, similar to a PS4 not built for 60+fps ultra gaming, but decent enough for anything currently at Full-HD (mostly 40-50 fps+, with only Karnaca market place dropping down to perhaps 35). Could still swap the CPU for an i7 3770k as well, but I am not sure I would get hugely better than the occasional drop below 30 fps in those two scenes without
much better hardware. For some reason such rates at around 30 also feel a bit more sluggish than on other games. Also, when opening the door to the Conservatory Hall, Fraps initially showed a drop to 25 fps, but the same sequence would go up to 40 again when alt-tabbing out of the game to return. Additionally, on some spots I seem to get better frames when cranking up the shadow detail from medium to high, which is also weird.
That said,
don't let yourself put off by tech talk. The environment and mission design of this is from out of this world. It deserves accolades this industry doesn't have, as it's beyond a standard this industry develops for. It's like the two standout missions (Lady Boyle, Golden Cat) from Dishonored being cranked up to beyond eleven, adding even more opportunity for player agency, secrets, alternative pathways and then apparently populating an entire game with it. :) Also those blood flies are
bloody nasty.
Quote Posted by Jason Moyer
I'll be kinda disappointed if there isn't at least one recycled level somewhere, that seems to be a Dishonored trademark.
Didn't they only "recycle" one area from the original game in "Knife Of Dunwall"? :cheeky: I still liked that level though, as it was playing at night-time, whereas the original had it during daylight. Dishonored oozes atmosphere at night time missions (Karnaca docks baked in sunlight and buckets of whale blood is also pretty neat though). If they're clever they developed the new missions around Void's remaining "issues". Addermire institute et all don't see any drops whatsoever, even on entry level chips (mostly 45-50fps plus). Anyway, I'm totally sold on the add-on as well. Whilst I agree with the sentiment that their titles don't push the boundaries as much as the "originals" used to, Arkane are now officially my favorite developer.
icemann on 9/9/2017 at 17:21
There is 1 recycled level. You'll discover it a little later from where your up to.
samIamsad on 9/9/2017 at 18:26
Quote Posted by icemann
There is 1 recycled level. You'll discover it a little later from where your up to.
I think I know which one it will be, would make sense to return there eventually. Now that Raph Colantonio is sadly leaving and Harvey's back to the US, can't they convince Doug Church to move to Europe so that he can lead the Lyon studio? What's he doing at Valve anyhow these days given how active Valve have become on the game development front? Bug fixing the Steam servers? Whatever he's up to there, that must be akin to a football club signing Messi so that he can do the dish washing in the club canteen, or a band signing Hendrix so he can hone his driving skills by driving the tour bus. :p
Talking about pushing the envelope (and the engine), apparently there is a mission later on that has to render basically the geometry of two levels at once (saw some of it in the trailer, you probably know what I'm talking about). That'd probably a challenge for any current engine anywhere, like shoehorning stuff into game engines they aren't even meant to handle that well. In particular if you consider how all those supposedly "Next gen" graphic engines oft can't properly even handle something as "everyday" as a proper mirror (Unreal Tech 1 had this covered, naturally with the benefit of far lesser geometry to render back then). I'm looking forward to this whilst being a little afraid of it at the same time. :) From your experience, what's the most taxing part on the hardware? The two brief sequences I brought up which can drop things occasionally down to 30fps and slightly below on my rig seem to be cited everywhere.
Starker on 9/9/2017 at 23:43
Quote Posted by samIamsad
What's he doing at Valve anyhow these days given how active Valve have become on the game development front?
VR, last I heard.
Fafhrd on 10/9/2017 at 02:03
Doug quit Valve last year, and he's currently consulting with OtherSide on System Shock 3.