242 on 21/4/2017 at 10:03
The city in the 2nd mission is great. Beautiful and detailed. I think I spent like 5 or 6 hours in the mission already, it's not that big, but lots of places to scour. Somehow reminded me of the first mission in Calendra's Legacy (even though, sincerely speaking, there was a more absorbing atmosphere). Readables are interesting too, thanks God (or perhaps Digital Nightfall :) ) they all are of proper lenght, just like in Mission X of CoSas. The mission is totally in the spirit of Thief and much much closer to it than Thief 2014 ever was. But why there is such mind-boggling overbundance of the healing items and ammo. I almost always have all maxed out on the 3rd difficulty, even though I use the items quite often. I would remove not just half but like 4/5 оf the restorative items/ammo. Also, notes in the notebook about safe code, are they for mentally defective people? Overall, it seems the game is too guiding and helpful, I'd love the From Software approach here too.
PS: Just finished the Addermire Institute, and I must say the level is incredibly beautiful and very atmospheric. I had a feeling like I was playing one of the best Thief FMs (yes, I think it's a compliment), but with much better graphics and architecture. If only the game was considerably more difficult and had many decent puzzles... or at least the latter.
Jason Moyer on 22/4/2017 at 22:48
If you've played Thief or Deus Ex or System Shock or whatever I have no idea why you wouldn't just stick the Dishonored games on the hardest difficulty out of the box. That's pretty clearly what they were balanced for. They still aren't particularly hard (the main campaign of the first game is stupidly easy, actually, the DLC and DH2 not so much) but well...you can always turn down the Outsider and see how that goes.
As far as safe codes go, you're on like the second mission. I don't think any of them are particularly hard to figure out, but they're not all that simple.
icemann on 23/4/2017 at 06:38
I started playing this game on Friday. Overall it's pretty good, though I didn't like how the start of it occurs. Your 1st placed into Emily's shoes and then do the tutorial + the first bit in the throne room. Only after that do you get to pick who you want to play as. What the game should have done was get you to pick who you wanted to be from the get go and then have different tutorials + starting bit based on who you picked. This would have been MUCH better. As it stands, that bit is quite jarring since 1 minute your 1 person, then the next your someone else. I went in wanting to play as Corvo.
Slasher on 28/6/2017 at 03:36
Quote Posted by Thirith
One thing I was wondering: those of you who went for non-lethal runs, did you still try to take care of most or all enemies, or did you mostly evade them?
I'm mainly asking because I'm trying to be mostly non-lethal, but there are bits where, for one reason or another, I go lethal. This morning I played some of the hub leading up to Jindosh's mansion and came upon a bunch of robbers hoping to ambush and rob someone. Seeing how eager they were to off someone for their money, I felt it was time to Domino-and-crossbow their asses, but I was wondering if in a second, non-lethal run I'd basically ignore them completely rather than trying to send them off to slumberland.
I've been going 100% non-lethal and trying to leave enemies standing wherever possible. That said, I'm terrible at ghosting and haven't managed to do it successfully so far.
"Non-lethal" does not extend to clockers or bloodflies.
Judith on 28/6/2017 at 06:06
Quote Posted by Thirith
Just finished Stilton Manor and I'm a huge fan. What I especially loved was that [spoiler]there's a third version of the manor, and where the original version felt oppressive and the past foreboding, the revised present version feels like a heavy weight has been lifted. The use of different colours and lighting works so well in this one.[/spoiler] It's amazingly well done how different the same space feels in its different versions.
There are 4 versions of the manor, actually. [spoiler] One in the present, when you arrive; one in the past; one in the present, if you subdue Stilton and he doesn't get to the meeting / lose his mind; and one more in the present, if you kill Stilton, where his manor is slowly decaying while put on sale.[/spoiler]
Jenuall on 28/6/2017 at 16:41
Anyone playing this with the recent PC patch? Seems to have finally ironed out some of the remaining performance issues, might take this for another spin once I've polished of Prey.
mrsmr2 on 28/6/2017 at 21:04
Latest patch in the demo seems to be a lot better, and plays smoothly.
Just need Denuvo to be removed and I'm in.
Judith on 16/7/2017 at 18:20
Well, this is kind of interesting. During my first Corvo run, I wanted to get low chaos, shadow and clean hands. I only managed to get low chaos, because one idiot in Adermire Institute got scared of me and fell off the cliff, which counted both as detection and death from my hands. (I realized this a couple of missions later). With Emily, I decided to fuck it and killed everyone standing in my way, while staying undetected. That was fun. Now I started the no powers run, and I realized I just have to get clean hands, so I don't need to be super careful with detections, as long as no one gets hurt. While this is coincidental, it also seems to be most relaxing play style I've ever had in stealth games ;)
Renault on 1/9/2017 at 13:38
Unrelated to the above, I just saw the upcoming DLC (Death of the Outsider) costs 30 bucks, that's pretty pricey for an expansion. But I guess it all depends on how much content there is. I may actually wait for a review or two to see what it's all about before buying.