Renzatic on 17/11/2016 at 16:19
Quote Posted by Malf
I'd try it myself, but I'm at work at the mo.
Tried that from the Steam launch options, and it didn't do anything. I'll try doing it from the properties on the .exe itself here in a bit, see if that nets me any gains.
Quote:
Technical question: I've installed the game on to SSD, but I've noticed a peculiar pattern when loading the game for the first time on a day-to-day basis. One day, the game will take an age to progress the orange load bar on the Corvo/Emily portrait screen, but the next it'll load incredibly quickly. This seems to alternate on a daily basis. For example, last night it took ages to load, but the night before, it took seconds.
Yeah, this happens to me as well. As far as I can tell, there isn't actually any real way to predict how it'll act with 100% accuracy. I've had situations where I didn't touch the game for a full day, only it'll load up in a few seconds when I jump back in, and others where I'll turn it off for just an hour or so, and see it do a slow load when I come back in. Whatever it's doing, it does it when it feels like doing it.
The only thing that seems to be consistent is that, whether fast or slow, each one takes about the same amount of time to do. I haven't timed it, but I've seen the slow load enough that I can tell that the progress bar grows by the same amount of stop and go chunks each time it runs through it.
Malf on 17/11/2016 at 16:38
There's other fixes for the intro videos, but they're a little more fiddly; it's the standard thing of replacing the existing video files with one frame of black. There's a Steam community thread about it over (
https://steamcommunity.com/app/403640/discussions/0/217690940939830606/) here, filled with positively
delightful individuals.
Nameless Voice on 17/11/2016 at 17:22
I wish these companies would finally stop that.
No one wants unskippable intros. Why do we have to go through these hoops and hacks for every single game?
Renzatic on 17/11/2016 at 17:28
It really warms the cockles of your heart, doesn't it? I love the internet. :D
Anyway, what Nameless said. I can understand these companies wanting to slap their name on their work, so I'm not really begrudging them for this. But it'd be nice if they, say, set it up so that the splash animations only show the first few times you boot into the game, then replace it with a single quick splash that has all the major studio and publisher logos on a single screen.
Having to set through those same animations over and over and over again does get old after awhile.
Jason Moyer on 17/11/2016 at 18:06
I like the Void Engine logo because it's entirely representative of what my game looks like i.e. a massive line down the middle with the top/bottom offset.
Malleus on 17/11/2016 at 20:22
Is there a way to make leaning 'hold'? Like only lean as long as you hold down Q or E? Also, I hope the devs add the option to turn off motion blur. I have every setting on very low, and it's still there. And it's annoying. On the other hand, the game is reasonably playable on an R7 260x. :D
Digital Nightfall on 17/11/2016 at 20:57
Thank you again. :)
Purah (And Jeremy/Hipbreaker) are both at the Austin studio working on Prey. I'm kind of spoiled - I get to work on an Arkane game and be a gigantic fanboy of another one.
Malf, part of what works, I think, about that last mission is that you're at a significant advantage returning to Dunwall Tower, because it's your home, and you know it intimately. Where this really clicks is for people who have played Dishonored 1 many times, and know that map in perfect detail. It was a major objective of the level designer of that mission to make sure that if the player remembers something and tries to find it, they should be able to. By now re-visiting a map from the first game as the final mission in a sequel is almost cliche, but I think in this case the context is special.
Malf on 17/11/2016 at 23:29
Definitely special Digi, I didn't find it cliched at all. And as you say, once it clicked what was going on, it empowered me as a player. The enemy were strangers in MY house, and I knew every last nook and cranny, allowing me to take them completely unawares.
On top of which, it's fantastic to see a location re-used in a series and re-used properly. I find it very jarring when locations in a sequel claim to be the same place as portrayed in the original game, but end up feeling completely different.
froghawk on 18/11/2016 at 01:49
Quote Posted by Sulphur
I'd say S1 was fairly uneven but found its footing in the last few episodes with the cabin. Season 2 so far has been far more confident and assured and is worth checking out; it also has the most horrible/hilarious sequence involving a corpse I've ever seen on a TV show, which may or may not make you an immediate fan or put you off the whole enterprise immediately.
Ok, yeah, spot on. You convinced me to give it a go, and this season is SO much better than the first. Really enjoying it.