john9818a on 11/10/2019 at 04:00
I wanted to post this for future reference... I didn't think it made sense that a weaponless AI could still block sword swings, so I discovered that setting the AI -> Attributes -> Defenses to Null will prevent AI from blocking.
Yandros on 11/10/2019 at 12:33
Good find, thanks John!
john9818a on 11/10/2019 at 18:16
Thanks Russ. One thing I didn't consider is if the player still chooses to block, but personally I rarely use the sword block.
ZylonBane on 11/10/2019 at 18:42
So what if the player blocks? The player can do lots of things the AIs can't.
john9818a on 11/10/2019 at 23:31
When the player blocks he can hear the sound of two swords sliding against each other. This wouldn't make sense if the AI has no sword.
gamophyte on 12/10/2019 at 07:02
I can edit that wav for you if this is your setup. Maybe a whole new sound actually, something like a sword vibrating like it's being smacked. A thuddy reverberation of sorts. Hmm I actually have a sword here, I wonder how nice a Galaxy S10 recording of it would sound like.
john9818a on 13/10/2019 at 03:55
Well the sword block schema has several wav files inckuding one or two like you described Gamophyte. :) You could post some new wavs in case anyone wants to use them.