Direct3D vs. revised OpenGL renderer - by ralentor
Dr. Dumb_lunatic on 27/1/2006 at 13:08
As far as I know, detail textures are the sort of 'overlay' textures you see that tile in as you approach a surface: so metal surfaces may, say, have a silvery grey colour as the actual TEXTURE, but with a second 'bumpy-looking' texture (greyscale) tiled over it to give it graininess. You can enable/disable them in the graphic settings menu in the game (no graphics card settings/ini file malarky stuff required).
Actually, Steve Tack has some nice screenies to illustrate this.
(
http://tack.planetdeusex.gamespy.com/HowToAddCustomTextures.html)
(scroll down a ways)
32 bit textures, on the other hand, just means it uses 32 bit colour on the textures rather than 16 bit. Looks nicer but it's a subtle difference.
TheNightTerror on 27/1/2006 at 15:19
Now I'm a little confused . . . can I turn off detail textures but still have 32 bit textures? Detail textures and how they get blurrier and blurrier has always bothered me, but after they were disabled, I don't think I was seeing 32 bit textures. :(
Dr. Dumb_lunatic on 27/1/2006 at 15:35
Since 32 bit colour and detail texture are different settings, yes, there shouldn't be any problem. Changing from 16 bit to 32 bit colour does require a restart of DX, though.
TheNightTerror on 27/1/2006 at 15:49
There definitely is a problem, then, detail textures have to be enabled for me to see 32 bit textures. :(
Tulsidas on 28/1/2006 at 06:05
Couldn't see any noticable improvement with the latest OpenGL renderer (dxglr15). The DetailTexture setting still does nothing. Who knows, maybe the graphics are better than they look.:rolleyes:
TheNightTerror, try setting Only32bitTextures (i think this is the one; it makes a difference only if you are already running in 32 bit colour) in DeusEx.ini to true.
TheNightTerror on 28/1/2006 at 08:05
Hmmm. There's no entry like that that in the .ini file; the closest I found was Use16BitTextures, and that was set to false.
ActionBoy on 28/1/2006 at 09:59
Quote Posted by moop
"DX" means Deus Ex. If you've already reinstalled it, you may have a bad install disk, but I can't be sure. If you can upgrade to service pack 2, and also delete (or temporarily rename) your deusex.ini file (located in Deux Ex\System), the game will create a new one by default when you run the game again, which could clear improper settings. If you reinstalled DX, though, that file would have been overwritten with the default one anyway.
Based on the symptoms, I suspect the files are simply corrupt. :erg: Good luck.
I don't think so cuz I've tried another version from my friend which was 1.002f I'm supose there was allso a D3d patch but simpthomes was the same as in my version. Do you really bellive that SP2 can fix this problem ? Or reinstaling the game until the game goes right as they have ?
stevo on 28/1/2006 at 17:27
Quote Posted by Tulsidas
Couldn't see any noticable improvement with the latest OpenGL renderer (dxglr15). The DetailTexture setting still does nothing.
I thought this too until I discovered that you have to make sure your deusex.ini file has the following settings:
DetailTextures=True
DetailMax=2
UseDetailAlpha=True
SinglePassDetail=False
The
DetailMax=2 was the one I didn't have set right. With these settings, you should see the fine detail textures up close. I'm still not convinced the detail is quite as sharp as D3D, but it's pretty good.
Silkworm on 28/1/2006 at 20:32
Quote Posted by Tulsidas
I
would do that once i get back home. But how are you going to know for sure i haven't cheated? How about trying it yourself?;)
Obviously its different on every system, and anyone whos played with both settings can judge for themselves. I was suggesting a solution for your specific argument - just prove it.
Tulsidas on 30/1/2006 at 03:28
Quote Posted by stevo
I thought this too until I discovered that you have to make sure your deusex.ini file has the following settings:
DetailTextures=True
DetailMax=2
UseDetailAlpha=True
SinglePassDetail=False
The
DetailMax=2 was the one I didn't have set right. With these settings, you should see the fine detail textures up close. I'm still not convinced the detail is quite as sharp as D3D, but it's pretty good.
Ah, that's very helpful indeed. I remember (
http://cwdohnal.home.mindspring.com/utglr/settings.html) trying that, but wasn't very satisfied with the results myself.