Phatose on 26/6/2012 at 22:18
I've had better luck with legendaries and gold. But the game has 1 giant, mother of god problem that's totally destroying it. And it's a stupid one at that.
iLvl restrictions on end game items.
iLvl63 affixes are all better then iLvl62 ones. Which are all better then iLvl 61, 60, & 59.
You take affixes that are 15-35% better, apply 6 of them to an item that's 10% better to begin with, and you get a giant gulf in quality of items between iLvl.
Because of that, you can tell, before even picking it up, that 98% of all drops are going to be garbage, because there is no way they could ever be decent items. A perfect iLvl62 will be worse then a mediocre iLvl63 one.
Takes a lot of fun out of looting when you can tell that an unidentified rare will suck from it's item name alone.
And since they have the same level requirement....well, basically, anyone who can use an iLvl61 item will be much, much better off with an iLvl63 all the time. iLvl59-62 serve no purpose, ever, to anyone. Yet they compromise the bulk of all drops in inferno.
Earlier, when iLvl63 could only drop in Act 4, it would mean your only source of good equipment was the auction house if you couldn't reach Act 4. And....well, plenty of bitching about that.
It also meant that if you could scum your way into Act 4 but not kill anything there, you were still better off dodging enemies, opening chests, doing anything you could to get a drop there. Cause surviving in Act 1 didn't mean jack shit, since there wasn't anything good there to find. And looking back....oh, that's exactly what fucking happened.
The only way they can really save this game is if they make it so that there's at least a chance those iLvl59-62s will not suck. They don't need to be equivalent to a great iLvl63 - but an amazing iLvl59 should be at least as good as a bad iLvl63, and a great ilvl62 should be a great find.
But if it stays the way it is....who wants to see 100 ilvl62s drop, when you know they're all going to suck?
faetal on 27/6/2012 at 11:48
I thought the point was that you take the loot you don't need and sell it in the AH, non? So your useless ilvl 62 items might be worth something to someone who is level 59 or something? I've not played the game, I just thought that was part of the whole loot farming concept.
The Alchemist on 27/6/2012 at 12:15
Quote Posted by faetal
I thought the point was that you take the loot you don't need and sell it in the AH, non? So your useless ilvl 62 items might be worth something to someone who is level 59 or something? I've not played the game, I just thought that was part of the whole loot farming concept.
See thats the thing, it's not. When you hit 60 theres suddenly a huge cap removed in item stats, however a bad ilvl 63 weapon will sell for as much as a great ilvl 61 which is going to be way worse, so basically you get a ton and I mean a -ton- of gear that you cant actually sell. I have weapons that have nearly 1k dps, but they wont sell, not even at 1k, because its 1k terribly spent when you can get the same dps AND good stats for the same price or just a bit more.
Also, lol: (
http://www.youtube.com/watch?v=OSfI51rUXIA&feature=youtu.be)
Phatose on 27/6/2012 at 15:26
As Alchemist said, it's really not the case. iLvl isn't equivalent to character level required - 59-63 all require you to be at the level cap of 60. So you outgrow that equipment the moment you can actually use it.
Stuff below 59 might be of use to lower level characters, but there are some issues there. You're at level 59 for a few hours tops, vs forever for 60 - so it's a very small target market to begin with. You only get 10 auctions, so using one up for an item that probably won't sell is problematic.
Plus, for most everything that isn't a weapon it's not worth the trouble of upgrading. And for sub-60 players upgrading their weapons, you run into one other little oddity. One possible affix on weapons is reduced level requirement. The affix goes up to at least 13 levels on level 63 equipment, and of course, the higher the iLvl, the more levels the requirement can be reduced by.
Now, you're not likely to find a good lvl63 with that kind of reduction, and you couldn't afford it anyway. But even a terrible 63 is still better then the best 55+, by a huge margin. So, even then you're best off with an i63 with lvl reduction.
Fucking A. More I think about this, the more it seems like they actively tried to make the top tier stuff stupidly better then anything else.
faetal on 27/6/2012 at 17:27
Wow, fuck. Sounds like they've really made one fucking evil game then.
The Alchemist on 27/6/2012 at 19:10
(
http://i.imgur.com/ctv7e.jpg) Reflect Damage, Arcane Enchanted Horde
(For the most part, those colorful beams are nearly instant death. They rotate slowly.)
Dresden on 27/6/2012 at 19:12
u obviously didn't have good enuff skill, skrub lol
Phatose on 27/6/2012 at 20:45
In SP, I've had that stack, except it was with frozen instead of reflect damage. Add in exploding sphere that freeze you in place in that quantity. At least it wasn't in a tunnel.
Yeah, this game occasionally spawns WTF stacks. Imagine Horde/Arcane/Invulnerable Minions is actually worse.
zombe on 28/6/2012 at 10:57
... the AH economy seems to have gradually become unstable and has hence become detrimental for it own purpose.
* There are not enough gold sinks (It looks like accumulation of items does not keep up with accumulation of gold at all) which significantly devalues gold making it difficult to get enough gold to even get anything out of AH.
* Only way to get real gold now is from selling stuff in AH as drops (gold-drop & junk-sale-to-NPCs) have become worthless in comparison (except for bot farms). Drops and NPCs completely ignore the economy/market value of gold (this is both bad and good [worthless drops vs gold bot heaven]).
This kind of broken economy can make it quite problematic for new players - AH is too overpriced for use especially if rng gods do not give you much to sell in AH.
Confirm, deny, +qualifiers? Is there somewhere a $/D3-gold graph over time (seen inflation estimates in 10-500 range)? Essentially the same problem should crop up in any game that has some AH equivalent - is the problem prevalent?
edit: Wait, people say that repair cost have gone up significantly (enough to cry loudly enough for me to notice). Holy gold-sink Batman! ... too bad it assumes a player is part of the inflated AH gold economy. If one does not participate in AH then good luck keeping up with repair costs (/me has no f* clue how much of a problem it actually is - just guessing based on the assumption that it was meant to help solve the gold-sink issue).
Fascinating.
Xenith on 28/6/2012 at 12:17
Don't be hating blindly the game is awesome