Al_B on 21/6/2012 at 19:55
Quote Posted by The Alchemist
includes in game merchandise market to allow players to make profit from the game.
Not sure how I feel about all this...
Hmmm.... if you earn money from this and presumably have to declare it on your tax return - does that mean that Diablo III can be a legitimate deductible expense?
(Still not tempted by it personally, regardless of the answer!)
Sulphur on 21/6/2012 at 19:58
Their damage control is damaging their game. I never thought this could be possible, but I want Diablo 3 so much less now my 'want' level just dropped into the uncharted depths of negative integer values.
While that may end up meaning I'd actually pay Blizzard to not play their game - and it could be, admittedly, a pretty nice game for all I know, if only they stopped trying to ram their dicks up their legitimate customers' backsides - I'd rather send that money over to Runic, who deserve it.
faetal on 22/6/2012 at 11:44
This game truly is a phenomenon. I kind of want it and I don't (leaning way towards the latter). I think I'll wait for Torchlight and Grim Dawn. Diablo 3 just sounds way too complicated to just play and enjoy. I've heard so many people talking about it and actually realise I don't have much of a feel for what the game is like as people are just talking about equipment stats and economics. Truly bizarre :/
Yakoob on 23/6/2012 at 04:20
Yeeea, that's exactly why I am not into those games much and could not stand more than 3 days of Torchlight. I like Diablo 2 for the moody gothic click-and-kill shit factor. But once it turns into min/maxing, squeezing the every last DPS from your build and looking at your character/equipment/skills as nothing more than an excell spreadsheet, I'm just done.
pwyll on 24/6/2012 at 20:04
Quote Posted by Sulphur
Their damage control is damaging their game. I never thought this could be possible, but I want Diablo 3 so much less now my 'want' level just dropped into the uncharted depths of negative integer values.
Well said! I agree with you and I like the "uncharted depths of negative integer values" expression.
Phatose on 25/6/2012 at 00:40
Well, I'm liking it. IMHO, 1.03 massively improved the game. Good gear can drop in early inferno when you actually need it, IAS got the massive nerf it needed, and inferno mobs got their damage nerfed to where you don't need broken stuff to get by.
Incidentally, it only becomes min-max once you hit inferno. Up until then, it's just click crazy fun. You only hear talk about the min-max portion for 2 reasons. 1, up until then, anything will work just fine. No need to discuss the difference between disintegrate and arcane orb if either one will blow shit up nicely. 2, the players most likely to talk about the game are going to be the ones sticking with it, and thus at the endgame where the min/max happens.
If all you're in it for is some blowing shit up, and you're not into the endgame, it's actually perfect for you. The much maligned RMAH is entirely irrelevant before then, and the gold AH means you'll never be hurting for gear - you can buy a couple of gems that will carry you through all of normal, all of nightmare, and most of hell for 30 gold a pop.
faetal on 25/6/2012 at 09:26
My point was that it is a strange event for a game which sold this well (didn't it break some record or something?) to not have much discussion about the actual gameplay. Barring a few "this game is awesome / addictive", I've just not heard much that makes me think "that sounds cool, I might check it out". Just lots of talk about patches and stats. I'm sure it is a good game, just weird how I don't hear much about the gameplay.
Yakoob on 25/6/2012 at 21:12
The stats ARE the gameplay. Which is why I don't play this genre :/
The Alchemist on 26/6/2012 at 19:12
It's not a genre. At least I hope not. Man, I was a white knight for this game. I fucking TRIED. I was a CRUSADER. But in the long run, I probably -was- just sucking Blizzards cock. My friend and I tried really hard to enjoy this game but it has zero longevity. The loot mechanic is still rather satisfying but after a long enough timeline of getting shit loot, you lose interest. Playing the same chapters over and over, you lose interest. The astronomical price to fix gear... lose interest. "Go play the previous chapter till you gear up noob". That sounded "ok" if a bit harsh. But no, fuck no. You just lose interest. I understand the mechanic Blizzard was going for, it makes sense. It was not in the best interest of the gamer, it was too harsh, too blatantly set up for microtransactions, and too interested in milking the gamers of as much as possible before they threw this game in the bin. And maybe thats why they made it WORSE instead of better, because they knew it would decline rapidly and they needed to make up the development costs or something. If this was the only game I was playing right now, Id probably begrudgingly carry on, but since I've gotten into LoL lately, I dont see why I'd spend any time or braincells grinding Act 1 elites or Act 2 goblins to get gear I know is going to be shit. The last four legendary items I got were all shit. They were all below level 60. Dropped in a minimum lvl requirement 60 area. Hardly "legendary" at all. The very foundation of the action/result/reward psychology behind these games was fucked right in the ass. It's funny because even a developer used the meme "You keep saying that word... I dont think that word means what you think it means." in a patch talking about legendary items and they are still shit. Fuck this game, seriously. I simply have nothing left invested in it. Then again, I got about 300 hours out of it, so thats not bad for 60 bucks. But now I'm going to bin it. Blizzard could have made a killing by working out the mechanisms in a different manner. Instead of nerfing almost every character across the board they should have worked in a mechanic to counter the exploits in some way. It was not wise to cut down every single character not once, but twice and sometimes three times (in the case of monks). The increased drop rates sounded great on paper, and they were a great psychological trick at first. Holy shit look at all those yellows! Didn't matter, they were all shit. They ruined the reward association value of the colored loot drops. Even a set piece item I got was complete shit. Get me excited when a legendary drops once, oh well. Get me excited when a legendary drops twice, fuck my luck. Get me excited when a legendary drops three times? Well fuck that shit, they haven't paid a fucking CENT yet, why should I care? You can either vend those crap legendary items to the npc for the same price as a rare or ? stick it up your ass because some lower level character would rather spend 5k on a nice yellow that likely has better stats than -any price- on a rare that likely has a terrible stat to level requirement ratio.
Whatever good feeling I got from being able to survive certain elite mobs now and then was broken by the fact that running into one "bad roll" elite means more than death. If I run into a fast, molten, invulnerable minion, mortar elite group I don't even have time to escape and count my loses. I cant potion spam to get out of the area alive. It's death. I play a ranged character with traps and the ability to get half way across the screen instantly, and yet I cant outrun/get rid of some of these fast invulnerable minion mobs. They will chase me across the entire map and even into town until I die. And did I mention they are invulnerable? Oh and now they're happily sitting next to your town entrance, btw. Oh, and the mob you have to kill in order for them to despawn? He's still in the heart of the map, good luck finding him.
Want to change your non skill tree skill set to deal with this new menace? Well, I'll just have to collect that nephalim valor from you :)... dont want you getting good gear or anything out of your efforts! Do you think this is a game or something???? BTW, your armor broke as you ran from that one mob, surviving off your one potion, your skills, and your attacks slowing the enemy down... up until you ran out of all your mana and health. Or the elite enemy raged due to the time spent fighting it. And all that "shooting" of your crossbow. That crossbow needs a lot of maintenance, man! You're naked until you pay the npc 50k. To put that in perspective, I hope you have at least 2 inventory's full of gear to sell to the npc if you want him to fix your one set.
PvP? Who gives a fuck? There is no stat distribution, there is no skill tree, there is -no- character development. Just money and gear. If I wanted to play a competitive game where I throw money at the screen to beat the other players or grind all my time on the game
so that I have enough money to throw money at the screen to beat the other players I'd be a day trader or a stock broker, and at least that money gets you laid.
Seriously, I tried to love this game but it's such a failure even my nostalgia and sympathy don't pity it anymore. /thread
(
http://www.youtube.com/watch?v=bdwQ5aXOStQ) Krippy has a word.
(
http://www.youtube.com/watch?v=-gbDtSpTmI0&feature=g-hist) So true it hurts.
(
http://www.youtube.com/watch?v=6kwmJ_FepQs&feature=endscreen&NR=1) Real life?
Dresden on 26/6/2012 at 21:44
Yeah I feel the same way. Luckily, Torchlight 2 is around the corner. I'd rather play the first Torchlight than D3 so it should be damned good.