Epos Nix on 7/6/2012 at 15:29
There is no good reason to exclude the option entirely though.
Phatose on 7/6/2012 at 15:59
A passphrase would be more resistant to brute force and dictionary based attacks though - and be a hell of a lot easier to remember. People use the Capitalized single word1 pattern because they're at least easy to remember.
Allow spaces and punctuation and you can get pass phrases like "Why did the chicken cross the road?" - should be pretty hard to brute force or dictionary that.
The Alchemist on 17/6/2012 at 00:59
Man, I hate to be one of those but fuck this game. Aside from my HC character dying due to lag, I have been trucking along in the regular campaign with my Demon Hunter. I've got about 100k DPS now so I was handling inferno alright. I even completed act 2. But act 3. Fucking christ. My computer simply isnt fast enough to dodge the one hit kill onslaught. The game is centered around the idea that if you get hit, you die. If you misstep, you die. If you happen to shoot at a damage reflect monster before realizing it is damage reflect and not avoiding it with the endall beall Smoke Screen skill, you die. Thats right, I one-shot MYSELF from the damage that I inflict reflected back onto me. Ok ok, so I enjoy a challenge. So far, I'm doing suicide runs past the first part of Act 3 because it's impossible for me because my computer chugs in those scenes, which is fatal, even if just for half a second. But now someone has received what seems to be legit patch notes on 1.0.3 and even though I have avoided attack speed as my preliminary stat because I KNEW it was going to get patched (My 3.5 AS bow hunter was ridic with its hatred regen and flinch lock) its still an important stat to mix into your gear for good DPS. They are nerfing it BIG TIME. 15% gear is now going to be 5% max. Meaning my DPS is going to drop significantly despite not even concentrating on AS. I can only imagine pure AS builds. There are monsters in Act 3 that hit me for 100k. I dont think even a full on vit/res barb could take more than one of those hits. And the gear? Good luck, the prices are over $100 for some items. My poor friend is so frustrated with his monk he is leveling a DH now, and now they are getting the shaft too, not to mention the fact that monks are the ones hurt the most by the attack speed nerf, since they rely on hit/ps to generate their skill enabling "Spirit". Blizzards response to people making successful builds capitalizing on certain stats is to nerf that stat, rather than to make Inferno overall less fucking impossible. Honestly, I'm going to shelve this game for a few months until they get the patches in order and figure out what the fuck they want to do with the game. Can you imagine the people who spent a good 1m in gold on an item that had some AS (or Legendary sets) to see that shit get nerfed? I havent spent a significant amount of gold on any particular gear but I'm definitly going to feel the nerf and things are bad as is. Blizzard intends for you to rerun the same quests over and over to get gear, but the problem is that the gear you need to make enough money to pay for items to survive in the next act isnt available till.... the next act. I got tired of farming goblins in Act 2 (Spawn at "City of Blood", its a tiny little map and there is almost always a goblin there..) getting shit gear. I learned ilvl 62-63 gear doesnt drop till Act 3, woopie. Thats why I did my suicide runs to get to the cellars which is a good place to farm loot and survivable, but this is ridiculous. Oh one of the upcoming updates in the patch is a fucking achievement/banner for having purchased a WoW expansion. What the fuck happened to these people? Anyway, Torchlight 2 looks amazing. I'm playing Torchlight 1 now. Sadly my only gripe with the game is that I kinda liked the whole "semi-connected" thing bout D3 where I can chat with other people in game and instantly join public games/open my game to the public. Along with the in game friends list etc. Does T2 have anything like that planned?
Sulphur on 17/6/2012 at 05:17
T2 has co-op, for sure. Drop-in drop-out co-op, though, I dunno.
icemann on 17/6/2012 at 06:20
Why anything would need to get nerfed in singleplayer I will never understand.
Eldron on 17/6/2012 at 07:52
Quote Posted by icemann
Why anything would need to get nerfed in singleplayer I will never understand.
Developers should retain that thought in development, all singleplayer games will be a clusterfuck of inbalance in the future.
Phatose on 17/6/2012 at 19:14
I'm fairly sure everyone is very aware that single player just doesn't actually matter to the D3 design team. It's hardly a secret.
Funny thing about the IAS nerf - if you assume those numbers are correct, then run the calculations based on the post-nerf numbers - it's still the single best affix for DPS there is. And that's only considering DPS, not it's myriad of other benefits. That's how badly out of line with everything else it was - you meganerf it, and it's still #1.
Yeah, inferno balance needs a crapload of work. And yeah, right now they've got a big chicken-or-egg problem with the gear you need for act 2 not dropping til act 3.
1.03 should help with that quite a bit though. We know they're tuning down the difficulty in inferno acts 2/3/4. And they're upping gear availability, so that gear currently limited to Inferno act 3/4 will drop in Inferno act 1, and you can get Inferno Act 2 gear in Act 3/4 Hell.
zombe on 17/6/2012 at 22:52
Quote Posted by Phatose
Yeah, inferno balance needs a crapload of work. And yeah, right now they've got a big chicken-or-egg problem with the gear you need for act 2 not dropping til act 3.
The impression i have, watching it from distance (*), is that one is expected to get gear dripping down (via AH) from higher level players (luck as seed). I have seen repeatedly being stated that after the easy beginnings drops start lagging 5-15 levels behind player.
*) The game is in my "buy if it drops below 10$ and i still remember it exists". Waiting for T2, contemplating whether i should pre-order it or wait till it actually materializes. Modability has always been my primary requirement in this kinds of games. Don't care about MP, my internet has just been too unreliable in the ping department.
Phatose on 18/6/2012 at 01:07
That's certainly what actually happens. But I don't think that was intentional - that setup obviously provides huge, huge benefits to anyone who can manage to get late game gear without having to fight late game monsters. Benefits exploiters and cheese - which is absolutely what actually happened, and is still happening. But I have serious trouble believing it was their intent for that to happen.
A lot of Inferno's problems can be attributed to the.....unique method they used for pre-release balancing. They tested internally, got inferno to a point they thought was reasonable - and then doubled the difficulty of it. I seem to remember the logic being that millions of players would find weaknesses in their stupidly over-difficulty mode, which they could then close, and bring the difficulty down to a reasonable level. A kind of twisted crowd sourcing approach to game balancing.