sNeaksieGarrett on 22/9/2011 at 23:48
I guess I have a different perspective on Diablo 2 vs Diablo 1. I began the diablo series playing D2, and I really enjoyed it. Many many years later (I only beat D1 just a year ago or so) I played D1 and felt that it was good, but it was much tougher (or so it seemed for me anyway) and seemed much simpler in design. The great thing with Diablo 2 is more environments, more enemies, more content, etc.
Diablo 1 was mainly like going through a multi-story building via elevator. You just went from one floor to the next, and while some floors were more interesting than others, it just boiled down to dungeon crawling all the time. I liked the outdoor environments in 2, and the variety it brought to the table. Don't get me wrong, I did have fun playing D1, but I haven't touched it since I beat it, and I'd rather go back to finish D2.
mothra on 23/9/2011 at 00:50
d1 was enclosed, claustrophobic, I liked the atmosphere better but d2 had "working" LAN/online play. In d1 everything would collide on everything, in d2 at least summons and followers do not. But oc, d2 had been "balanced" to idiocy with a LOT of overpowered items/runes like the mentioned insight and the MMO events like pandemonium and their special gear. And only a few builds were viable in higher diffs as solo or coop partners. I was a proud Javazon in my nightmare shenanigans, my "normal-hard" solo assassin build would have been toast in 3sec. Anyways, to make matters worse :D I link to that nice 3part Torchlight2 coverage with a few stabs at d3. And who else has more right to stab than Runic.
(
http://www.youtube.com/watch?v=_1UXt6y0Cks)
Aerothorn on 23/9/2011 at 05:05
As someone who is playing through Diablo 1 right now, I'm not at all convinced that it's as balanced as most people here seem to be implying. I did (
http://www.augmented-vision.net/?p=222) a little write-up on it, if anyone is interested.
Of course, I'm now going to have to stop my misadventures because the dreaded Psychedelic Colors bug has popped up and none of the usual fixes are working. Sigh.
Edit: Speaking of balance issues, should I NOT install the patches beyond the base version I have (1.3)?
Vernon on 23/9/2011 at 05:35
I guess this post isn't all that related to the current discussion, but I'm just dumping some thoughts on DRM here, ex tempore :cool:
This is such a good way to encourage pirates - it is a challenge, just like SyncroSoft was for Cubase. Hell, if I had enough time to spare and a couple of like-minded associates I'd have a crack at it, and I don't even want to play the game.
It seems like there is going to be an ever-escalating playoff between crackers and blizzard/valve/EA security coders. We saw it happen in audiowarez, we have seen it happen on the web. Now games are the playing field. Somehow I don't think even Blizzard's might can outdo the scene guys.
Additionally, the scene guys can't simply be bought out or turned - often the kids that do this stuff are doing it not out of maliciousness, but out of intense curiosity. It has been widely documented that putting money into the equation takes the fun out of that, and the most notorious of the scene/hacking guys have never jumped the fence
So I think this DRM stuff won't win. I truly believe it is on the way out - indie devs are making their bread and butter from games where the barrier for entry is low enough (monetarily speaking, for both coders and customers). If what we know now as indie games becomes the next AAA platform (i.e. all the fat cats figure it out and jump on board), then there will be another indie scene that kicks up from the bottom.
Anyone who is shitting their pants over the evil Blizzard/EA behaviour needs to realise that it probably won't last. To me (and I am probably blinkered in this sense), it seems like the market is shifting enormously, and the AAA scene is losing its importance. This is not a doom-and-gloom situation.
EvaUnit02 on 23/9/2011 at 05:55
I like core games. Physics puzzle games and 1980s retro arcade/console throwbacks with flashing neon largely aren't my thing. Indie licenses for UE3, Cry Engine 3 and Unigine are relatively affordable (and free if your game is non-commercial) with easy to use editing suites. Indie devs need to move away from their comfort zone of cliches. I'll take the Hard Reset's, Penumbra's, Red Orchestra's, Torchlight's, Sanctum's, Grim Dawn's and E.Y.E's of this world any day over fucking World of Goo.
Vernon on 23/9/2011 at 06:29
Quote:
fucking World of Goo
lol that is a particularly shitty example of an indie game. I dunno, you could throw out other names. Kenta Cho's work, Amnesia, etc
Of course those games have their place, but there are places where the two breeds can meet. With the current state of communications technology, collaboration/content generation tools can only improve.
Thirith on 23/9/2011 at 07:11
To be honest, I haven't seen any other game that is like World of Goo, neither in terms of style nor gameplay (other than the very broad genre of 'physics puzzles).
EvaUnit02 on 23/9/2011 at 15:42
Quote Posted by Vernon
lol that is a particularly shitty example of an indie game. I dunno, you could throw out other names. Kenta Cho's work, Amnesia, etc
Hmmm? I name dropped Penumbra as a title that appeals to core gamer sensibilities. Why would Amnesia, which is a very similar game from the same developer, be any different?
Aerothorn already posted a link to that article, you muppet.