Mingan on 23/8/2011 at 03:54
It's simple marketing: you can't nickel and dime offline players. Since Blizzard gets it's cut on each and every auction in the auction house, it doesn't make any sense to risk having people not even going there.
Mr.Duck on 23/8/2011 at 04:34
I love how he spins bullshit that he probably doesn't really believe himself, but tries to sell it anyhow.
So endearing...hope he gets his testicles skewered.
CCCToad on 23/8/2011 at 07:54
Quote:
Yet another article where Jay Wilson basically says that "you're doing it wrong" if you play offline and he doesn't want that to happen so it will be online only. Plus, that other arguement about how a majority of players will have internet, of course.
Well, thats kind of how Americans think nowadays. No longer do we believe in people being able to have fun the way they see fit. Instead, there's a "right" way to do everything and it is our duty to force that "right" way on everyone else.
sNeaksieGarrett on 26/8/2011 at 05:24
New (
http://www.pcgamer.com/2011/08/24/diablo-3-game-director-mod-support-would-add-a-couple-of-years-development-time/) Article explaining why there are not going to be any mod tools.
The jist of it is that adding mod tools would add additional development time to the game, and therefore the game would be pushed out further, rather than being released sooner. I guess I can respect that decision, but it just sounds like an easy excuse to get away with their choice. Then again, the article also points out that diablo 1 and 2 didn't have official mod tools either yet both have had mods created by third parties. Hmm.
icemann on 26/8/2011 at 15:04
So essentially it means an end to the "when its done" style at Blizzard and the conforming to the "when the release date we set is here" style that is the norm across most companies these days. Shame.
Though of course each has its own positives and negatives. Bad cases of the "when its done" approach were Daikitana (sp?) and the original Duke Nukem Forever. Though at the same time there's been some fantastic games that due to the no time limit barrier ended up being mega successful.
EvaUnit02 on 19/9/2011 at 05:20
Turns out being Always Online might not all that bad as far as latency concerns go.
Quote:
F&F sources have it that Blizzard are using a new method of client/server communication that provides a secure and tamper-proof method of using the local client to handle its own calculations, while sending the data to the server for verification. The Client doesn’t require the server to respond, hence removing Latency from the equation. The exact technical information of how this works is unknown, particularly how it protects the game from tampering with the client, however it is believed that the server checks all the data that comes from the client, and if it detects tampering it disconnects the client. This eliminates the need for the client to have to wait for a response from the server, and runs as business as usual unless the server doesn’t like what the client has sent it.
This is huge news, particularly for players in Australia, New Zealand and other high-latency regions that don’t have localized servers. Diablo 3 combat looks very fast-paced and the slightest delay would make the game feel rather broken.
(
http://diablo.incgamers.com/blog/comments/latency-no-longer-a-factor-in-d3-combat) source
Blah, blah, blah, I'm still not buying this game as long as it has Always On DRM for SP.
Mingan on 19/9/2011 at 22:15
So in essence, they figured out asynchronous processing. Oh my, how avant-garde.
Vernon on 22/9/2011 at 11:06
hurp durp blizard games
mothra on 22/9/2011 at 13:59
I'm no diablo nut, liked the 2nd game, played it only 2 times solo though (once thru nightmare in 5-op) but the new level/skill/rune/gem system is lightyears ahead of d1 or d2 in terms of customizability AND difference. In d2 you just dumped all in strength so you could wear your preferred heavy or light armor, NOTHING in energy (insight ftw) and the rest in vitality - for ALL classes. I would say that is a lousy level-up system. I am glad they dumped it. All your stats boosting will come from gear, just like it was in d2. every skill you unlock can be mutated by runes so 2 e.g. monks that have the exact same skillset active can still work in total different ways and be played differently. They also introduced auto-gold pick, auto-selling and auto-destroy-stuff-for-crafting to reduce downtime wandering around in the boring hubs. So I would say in comparison to the SC-revival this game is trying something new. But we'll see how it all plays out, I am no fan of cooldowns but even in DA2 they worked.