Tony_Tarantula on 10/3/2019 at 22:40
Already beat it.
The combat mechanics are the best in the series so far. Graphics and production quality are top notch.
Plot is...well, let's just say my earlier prediction was completely accurate and the plot twist is obvious as hell for anyone who has played previous entries. It has some major holes and unexplained points and feels like fanservice. The previous games had some subtle emotional depth (nobody who is playing for the spectacle would have noticed, but they had subtle notes like
Dante taking a liking to Nero because Nero is both what's left of his brother and in many ways what Vergil could have been had Vergil found something he cared about more than himself.. The plot of this game in fact directly undercuts what made the overall story poignant, although sets up some rather spectacular boss fights in so doing.
Sidenote: Nero being a bleach ripoff is now patently obvious. His Devil Trigger form is basically a palette swap for Ichigo's full hollow transformation ((
https://www.uhdpaper.com/2019/02/nero-devil-trigger-devil-may-cry-5-4k-57.html))
V steals the show in a way that I didn't entirely expect, and I think my favorite character in this game is Gryffon (the smartass bird that V summons). I've started on Son of Sparda difficulty (won't get back to it for a week b/c I travel most of the time now) but I was able to pull an S on the first mission. I did get my ass kicked fighting the final boss both times (The fight occurs twice with both Dante and Nero).
froghawk on 11/3/2019 at 14:32
The 'emo reboot' is highly underrated. Excellent combat and visuals and the storytelling is certainly a lot more involved than 1-3. (Not: that doesn't mean the writing is actually good...)
Thirith on 11/3/2019 at 14:36
It's also not particularly emo; the tone of DmC is abrasive and pop-punk, if anything.
Judith on 11/3/2019 at 15:18
I didn't care about the story or characters much in DmC, but it was a great game in terms of combat system. It felt almost subconscious to use when you got the hang of it. It was like being in a state of pure flow. From what I've seen in DMC 5, there's similar variety and a lot of options to choose from on the fly. I'm definitely getting this one, but Sekiro is first in the queue ;)
Tony_Tarantula on 12/3/2019 at 18:59
Quote Posted by Judith
I didn't care about the story or characters much in DmC, but it was a great game in terms of combat system. It felt almost subconscious to use when you got the hang of it. It was like being in a state of pure flow. From what I've seen in DMC 5, there's similar variety and a lot of options to choose from on the fly. I'm definitely getting this one, but Sekiro is first in the queue ;)
Understatement. DMC 5's combat is the best of any action game I've been exposed to so far and dramatically improves on the bar set by DmC and DMC 3.
It does take a lot of design aspects from the spinoff game (including setting/level design) but does so with a lot better flair, a vastly more memorable cast, and a combat system that has somewhat more depth.
Tony_Tarantula on 13/3/2019 at 13:29
It's still a mechanic.
But that said you get them at a rate to where the learning curve is considerably steeper than the upgrade curve. You'll get access to new skills at a rate far greater than you'll be able to learn how to use them effectively.
froghawk on 15/3/2019 at 02:08
Also, what's the level design like more generally? My love for 1&3 has a lot to do with the RE-mansion style design layout. I'm not big on more strictly linear spectacle fighters.
Sulphur on 15/3/2019 at 03:13
The DMC games have traditionally always let you replay chapters to farm orbs, DMC 5 isn't any different in that respect.
Level design-wise, at least from the first half of the game that I've played, it's set in a slightly apocalyptic mirror version of London being taken over by a tree, and hijinx ensue in and around streets and various interiors. It's not big on making you cross and re-cross a layout to learn it/take in the flavour of the location, unless you're searching for secret missions/cleverly hidden collectibles. Given that I found DMC3's level design adequate if unmemorable, it's not terribly far removed from that standard.
Tony_Tarantula on 15/3/2019 at 15:16
Nah, it's much more linear. DMC 3 entirely takes place within one megastructure. DMC 5 is different because the characters are traversing a LOT more ground. WIthout spoiling anything you're fighting from the outskirts of the city to the epicenter of said supernatural event.
Level design is extremely close to the spinoff.