Koki on 8/6/2011 at 08:38
Guess what, more questions.
I'm assuming that UNATCO HQ and compound change between missions - i.e. they're completely separate levels? So stashing anything there is impossible?
DDL on 8/6/2011 at 09:40
Correct.
Koki on 8/6/2011 at 16:15
"So much for the entertainment"
Remind me again - when you get captured, do you lose all your ammunition? Do you get it back when you pick up your weapons, or is it lost forever?
[Edit] Since I'm asking questions again... can Men in Black and Commandos be set on fire? How much ignites would be needed to kill them?
[Edit Edit]And what damage types are robots resistant to?
DDL on 8/6/2011 at 18:14
As far as I can ascertain, the inventory deleting leaves ammo unaffected, with the exception of grenades, coz grenades have a silly ammotype.
So all your grenades get set back to 1 when you pick them up again.
I believe I fixed this for HDTP, but I can't remember if I did so before or after we released the first batch of stuff, so ymmv.
MIBs can happily be set on fire, and take full damage, whereas commandos take half damage from fire and appear to be un-ignitable (I can't actually figure out why, either). You CAN kill them with a flamethrower just using burn damage, but it takes a lot (about a cannister and a half on untrained heavy skill).
The bit of code that actually calls when to extinguish fire just via "time" (rather than running into water or dying) appears to have been shifted to some native functionality so I can't give you numbers, but testing indicates MIBs seem to have enough health to survive one session of 'being on fire', but not quite two sessions.
Robots take no damage from gas, poison, tranqs or knockedout, quarter damage from bullets that aren't sabot, quarter damage from flamed/burned, and half damage from stunned (so you can prod them, apparently).
Koki on 8/6/2011 at 19:10
So what is the difference between flamed and burned? One is fire, the other is plasma?
DDL on 8/6/2011 at 19:49
Oh, sorry:
Flamed: causes damage + sets people on fire
Burned: causes damage
so a flamethrower causes flamed damage, sets someone on fire, and then while on fire they take burned damage periodically.
And yes, plasmabolts do burned damage, fireballs do flamed.
There are various things like this in DX damagetypes (to prevent infinite loops and stuff):
Poison: causes damage, can knockout, does progressive damage over time (tranq)
PoisonEffect: causes damage, can knockout (the damagetype tranqed people actually take periodically)
PoisonGas: what poison gas clouds do (duh), is lethal, doesn't cause damage over time -unless you stand in the cloud, obviously.
KnockedOut: causes damage, can knockout (baton)
Stunned: causes damage, can knockout, also 'stuns' the target (prod)
Hell, there's even 'shot' and 'autoshot' types: one is "all bullet weapons" and the other is "turrets", but they're treated identically in all cases except (as far as I can see) robots taking damage.
Tis silly.
Koki on 8/6/2011 at 21:18
Quote Posted by DDL
And yes, plasmabolts do burned damage, fireballs do flamed.
Whoa man, they really hit the plasma rifle hard with the nerf stick then didn't they? Quarter damage to bots, half damage to Commandos... then again it does a metric fuckton of damage by default and has splash damage, so if you invest in Heavy it might still be worth it.
By the way, fun fact which I discovered today: The weapon with second largest DPS in the game is... the Stealth Pistol. 52.8 damage per second, only the Plasma Rifle outdamages it. So if you want an assault rifle, look no further than the stealth pistol (the actual assault rifle has 30 DPS, once again proving it's only good for the underbarrel grenade launcher).
Pyrian on 8/6/2011 at 22:29
Quote Posted by DDL
So all your grenades get set back to 1 when you pick them up again.
I believe I fixed this for HDTP, but I can't remember if I did so before or after we released the first batch of stuff, so ymmv.
That didn't happen even back in the GotY edition. I don't know about the original. It
did have the amusing effect that if you had max grenades, they got moved to the armory, and then you picked up a grenade on the way over, you couldn't pick up your old stack on account of being "full". You had to drop the grenade you'd picked up, then pick up the "max stack" which looks identical to a single grenade.
DDL on 9/6/2011 at 07:35
Huh. Well I just checked, and my GOTY version certainly has this bug.
So hey, if yours doesn't, at least my HDTP fix can be said to have justification in precedence, right? :)
Koki on 9/6/2011 at 15:26
Is the ATM account info you find in levels tied to specific ATMs or random?
[Edit]Bots/animals(more like mutants) have only one damage location, but does it also take 2x damage?