sergeantgiggles on 11/6/2009 at 14:51
Cheating: yes, just to prove the point, since I don't have a game going right now. I do have a game going where I'm doing non-lethal, but I usually quit those at about Hong Kong, hopefully I will finish this one. But usually my inventory ends up looking like that once I get to HK.
The only problem is aug cans, which means something has to go.
And I could have a sawn-off, if I traded the nanosword for a knife.
Koki on 11/6/2009 at 16:16
Touching on the subject of rifles, if it wasn't for the sniper rifle, they would be simply worthless. Shotguns have such a puny range(and ridiculous spread) that you might as well take the two steps and chop off enemy's head with Dragon's Tooth. And AR? Don't even get me started. I finished a playthrough with it yesterday, and if it wasn't for 20mm I would call it most worthless weapon in the game.
Pistols on the other hand? Basic pistol, no skill, 14 damage - enough to take out an enemy with one headshot. Master skill, 21 damage. Add scope(there are two in first level alone) and other mods - and you have most versatile weapon in the game, firing common ammo with a nice punch taking 1 inventory slot. Only downside is that you can't silence it. But there's the stealth pistol and minicrossbow...
DDL on 11/6/2009 at 16:28
Quote Posted by Koki
Touching on the subject of rifles, if it wasn't for the sniper rifle, they would be simply worthless. Shotguns have such a puny range(and ridiculous spread) that you might as well take the two steps and chop off enemy's head with Dragon's Tooth. And AR? Don't even get me started. I finished a playthrough with it yesterday, and if it wasn't for 20mm I would call it most worthless weapon in the game.
Pistols on the other hand? Basic pistol, no skill, 14 damage - enough to take out an enemy with one headshot. Master skill, 21 damage. Add scope(there are two in first level alone) and other mods - and you have most versatile weapon in the game, firing common ammo with a nice punch taking 1 inventory slot. Only downside is that you can't silence it. But there's the stealth pistol and minicrossbow...
It's actually 28 damage (the inventory screen lies), or 34 if you have max augtarget.
The AR is admittedly pretty horrible, but I assume they needed to make a shitty weapon for 90% of the grunts to wield or they'd be smearing you all over the carpet on a regular basis. Still, ammo for it is plentiful (oh so plentiful), and at master rifles will take down any normal grunt with a single burst to the face, at pretty decent range. Plus can be silenced. Plus as noted, 20mm ammo. :D
And for in-yer-face impact damage the assault shotgun is pretty awesome, since it can hold a lot of rounds and unload said rounds very fast: with the DTS you get one swing before they start shooting, so if it's not lethal you're in trouble. With the Assault Shotty you can pretty much fire often enough to keep them in state 'takinghit' so they never fight back (Sorta like gothic 3, really. :P). Oh, and sabot is nice if bots/turrets/cameras are giving you shit.
(but yeah, I'd usually use the DTS for almost everything too)
Koki on 11/6/2009 at 17:17
I wouldn't call AR ammo plentiful at all. I don't know why, but picking up ammo from bodies gives you only 1-4 bullets, which works so-so for everything except AR because it fires 5 bullets.
You can take out a grunt with a single burst at any level, the problem is that all 5 bullets need to hit. Since the burst takes a while, and enemies tend to not stand still when you shoot them, it's a problem.
Using DTS against multiple targets actually works pretty well; taking out even three at a time is not a big deal as long as they're close together, because they go from idle, to alerted, to hostile in about one second, and that's two swings.
Finally, where are you getting all these stats from? Is there some kind of DX database I missed?
agrash on 11/6/2009 at 17:40
i kinda like the Assault rifle to be honest. Its nice when you have to fight through a whole bunch. Like in the tonhotel. I only used the AR because when upgraded a few times (ammo and stability especially) its good for an entire group.
To bad you can't run normal with heavy weapons. JC carries all those weapons in his pockets or something because in the ingame cutscenes you don't see a big GEP gun somwhere hanging on his back and when he finnaly gets it out to shoot people with, then he's like a turtle
The plasma gun was also sweet, but i took the GEP because you can still blow up doors/cabinets with it
+ you find ammo for it all over the place and i didn't found alot of plasma ammo so far
sergeantgiggles on 11/6/2009 at 18:19
Quote Posted by agrash
To bad you can't run normal with heavy weapons.
Take Weapons: Heavy to advanced and you can.
agrash on 11/6/2009 at 19:14
Quote Posted by sergeantgiggles
Take Weapons: Heavy to advanced and you can.
Awesome, thx for the hint :thumb:
I'm now at hong kong marketplace. Am i past 50% allready?
DDL on 12/6/2009 at 00:21
Quote Posted by Koki
Finally, where are you getting all these stats from? Is there some kind of DX database I missed?
From the core code.
I am a sad, sad man.
Koki on 12/6/2009 at 05:35
I will help you share your misery; tell me how to access the code.
DDL on 12/6/2009 at 08:26
Assuming you have the fully patched version, you should have the SDK: so boot that up, look at the big list thing on the left, which I think defaults to the textures browser. This has a dropdown menu at the top for classes, textures, soundFX and music: make sure 'classes' is selected, then hit the "export all" button at the bottom.
There may be a pause, depending on your machine's speed.
Now when you open your deusex folder, there will be a ton of other folders, such as engine, core, deusex, extension and so on. You want deusex: inside this is a folder called classes, and inside that are all the classes used in the game. They open with notepad, or you could use WOTgreal, which is a nice uscript editing program.
uscript itself is pretty much just 'slightly clumsier java' with a bit of C++ thrown in (from what I gather), so fairly self explanatory most of the time.